refactor: all backslash includes must die

This commit is contained in:
Tropical
2026-03-02 16:36:59 -06:00
parent c197c6049e
commit 5fe4d56b98
638 changed files with 2896 additions and 2896 deletions

View File

@@ -11,23 +11,23 @@
#include "PendingConnection.h"
#include "PlayerConnection.h"
#include "EntityTracker.h"
#include "..\Minecraft.World\net.minecraft.world.level.storage.h"
#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include "..\Minecraft.World\ArrayWithLength.h"
#include "..\Minecraft.World\net.minecraft.network.packet.h"
#include "..\Minecraft.World\net.minecraft.network.h"
#include "..\Minecraft.World\Pos.h"
#include "..\Minecraft.World\ProgressListener.h"
#include "..\Minecraft.World\HellRandomLevelSource.h"
#include "..\Minecraft.World\net.minecraft.world.phys.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.level.storage.h"
#include "..\Minecraft.World\net.minecraft.world.level.saveddata.h"
#include "..\Minecraft.World\JavaMath.h"
#include "../Minecraft.World/net.minecraft.world.level.storage.h"
#include "../Minecraft.World/net.minecraft.world.level.dimension.h"
#include "../Minecraft.World/ArrayWithLength.h"
#include "../Minecraft.World/net.minecraft.network.packet.h"
#include "../Minecraft.World/net.minecraft.network.h"
#include "../Minecraft.World/Pos.h"
#include "../Minecraft.World/ProgressListener.h"
#include "../Minecraft.World/HellRandomLevelSource.h"
#include "../Minecraft.World/net.minecraft.world.phys.h"
#include "../Minecraft.World/net.minecraft.world.item.h"
#include "../Minecraft.World/net.minecraft.world.level.storage.h"
#include "../Minecraft.World/net.minecraft.world.level.saveddata.h"
#include "../Minecraft.World/JavaMath.h"
#ifdef _XBOX
#include "Xbox\Network\NetworkPlayerXbox.h"
#include "Xbox/Network/NetworkPlayerXbox.h"
#elif defined(__PS3__) || defined(__ORBIS__)
#include "Common\Network\Sony\NetworkPlayerSony.h"
#include "Common/Network/Sony/NetworkPlayerSony.h"
#endif
// 4J - this class is fairly substantially altered as there didn't seem any point in porting code for banning, whitelisting, ops etc.
@@ -220,7 +220,7 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
sendLevelInfo(player, level);
// 4J-PB - removed, since it needs to be localised in the language the client is in
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<22>e" + playerEntity->name + L" joined the game.") ) );
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<22>e" + playerEntity->name + L" joined the game.") ) );
broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerJoinedGame) ) );
MemSect(14);
@@ -380,7 +380,7 @@ void PlayerList::add(shared_ptr<ServerPlayer> player)
// Some code from here has been moved to the above validatePlayerSpawnPosition function
// 4J Stu - Swapped these lines about so that we get the chunk visiblity packet way ahead of all the add tracked entity packets
// Fix for #9169 - ART : Sign text is replaced with the words <20>Awaiting approval<61>.
// Fix for #9169 - ART : Sign text is replaced with the words <20>Awaiting approval<61>.
changeDimension(player, NULL);
level->addEntity(player);