refactor: all backslash includes must die

This commit is contained in:
Tropical
2026-03-02 16:36:59 -06:00
parent c197c6049e
commit 5fe4d56b98
638 changed files with 2896 additions and 2896 deletions

View File

@@ -1,15 +1,15 @@
#include "stdafx.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.h"
#include "..\..\..\Minecraft.World\Mth.h"
#include "..\..\..\Minecraft.World\Random.h"
#include "..\..\..\Minecraft.World\LevelData.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "../../../Minecraft.World/net.minecraft.world.entity.h"
#include "../../../Minecraft.World/Mth.h"
#include "../../../Minecraft.World/Random.h"
#include "../../../Minecraft.World/LevelData.h"
#include "../../Minecraft.h"
#include "../../MultiplayerLocalPlayer.h"
#include "SoundEngine.h"
#include "..\..\TexturePackRepository.h"
#include "..\..\TexturePack.h"
#include "..\..\Common\DLC\DLCAudioFile.h"
#include "..\..\DLCTexturePack.h"
#include "../../TexturePackRepository.h"
#include "../../TexturePack.h"
#include "../../Common/DLC/DLCAudioFile.h"
#include "../../DLCTexturePack.h"
IXAudio2* g_pXAudio2 = NULL; // pointer to XAudio2 instance used by QNet and XACT