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refactor: all backslash includes must die
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@@ -1,14 +1,14 @@
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#include "stdafx.h"
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#include "Include\SenClientCore.h"
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#include "Include\SenClientMain.h"
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#include "Include\SenClientMain.h"
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#include "Include/SenClientCore.h"
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#include "Include/SenClientMain.h"
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#include "Include/SenClientMain.h"
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#include "..\GameConfig\Minecraft.spa.h"
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#include "..\..\Minecraft.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "..\..\..\Minecraft.World\Dimension.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
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#include "../GameConfig/Minecraft.spa.h"
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#include "../../Minecraft.h"
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#include "../../MultiplayerLocalPlayer.h"
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#include "../../../Minecraft.World/Dimension.h"
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#include "../../../Minecraft.World/net.minecraft.world.level.h"
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#include "../../../Minecraft.World/net.minecraft.world.level.storage.h"
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#include "SentientManager.h"
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#include "MinecraftTelemetry.h"
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@@ -517,7 +517,7 @@ INT CSentientManager::GetAudioSettings(DWORD dwUserId)
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/*
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Refers to the highest level performance metric for your game.
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For example, a performance metric could points earned, race time, total kills, etc.
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This is entirely up to you and will help us understand how well the player performed, or how far the player progressed <20>in the level before exiting.
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This is entirely up to you and will help us understand how well the player performed, or how far the player progressed <20>in the level before exiting.
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How far did users progress before failing/exiting the level?
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*/
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INT CSentientManager::GetLevelExitProgressStat1()
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@@ -529,7 +529,7 @@ INT CSentientManager::GetLevelExitProgressStat1()
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/*
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Refers to the highest level performance metric for your game.
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For example, a performance metric could points earned, race time, total kills, etc.
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This is entirely up to you and will help us understand how well the player performed, or how far the player progressed <20>in the level before exiting.
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This is entirely up to you and will help us understand how well the player performed, or how far the player progressed <20>in the level before exiting.
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How far did users progress before failing/exiting the level?
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*/
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INT CSentientManager::GetLevelExitProgressStat2()
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