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Merge branch 'upstream-dev' into cleanup/shared-portability-reset-v2
# Conflicts: # Minecraft.Client/Level/ServerLevel.cpp # Minecraft.Client/Minecraft.cpp # Minecraft.Client/MinecraftServer.cpp # Minecraft.Client/Network/ClientConnection.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Audio/SoundEngine.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/Network/GameNetworkManager.cpp # Minecraft.Client/Platform/Common/Network/Sony/SonyCommerce.cpp # Minecraft.Client/Platform/Common/Network/Sony/SonyRemoteStorage.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIScene_CreateWorldMenu.cpp # Minecraft.Client/Platform/Common/UI/UIScene_EnchantingMenu.cpp # Minecraft.Client/Platform/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp # Minecraft.Client/Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp # Minecraft.Client/Platform/Common/UI/UIScene_MainMenu.cpp # Minecraft.Client/Platform/Common/XUI/XUI_Death.cpp # Minecraft.Client/Platform/Common/XUI/XUI_Leaderboards.cpp # Minecraft.Client/Platform/Common/XUI/XUI_MultiGameJoinLoad.cpp # Minecraft.Client/Platform/Common/XUI/XUI_PauseMenu.cpp # Minecraft.Client/Platform/Common/XUI/XUI_TransferToXboxOne.cpp # Minecraft.Client/Platform/Durango/Durango_Minecraft.cpp # Minecraft.Client/Platform/Linux/Linux_Minecraft.cpp # Minecraft.Client/Platform/Orbis/Orbis_Minecraft.cpp # Minecraft.Client/Platform/PS3/PS3Extras/boost_1_53_0/boost/spirit/home/lex/lexer/lexertl/lexer.hpp # Minecraft.Client/Platform/PS3/PS3_Minecraft.cpp # Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/TileRenderer_SPU.cpp # Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp # Minecraft.Client/Platform/PS3/Xbox_Minecraft.cpp # Minecraft.Client/Platform/PSVita/PSVita_Minecraft.cpp # Minecraft.Client/Platform/Xbox/Xbox_Minecraft.cpp # Minecraft.Client/Platform/stdafx.h # Minecraft.Client/Player/LocalPlayer.cpp # Minecraft.Client/Rendering/Chunk.cpp # Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp # Minecraft.Client/Rendering/GameRenderer.cpp # Minecraft.Client/Rendering/LevelRenderer.cpp # Minecraft.Client/Textures/BufferedImage.cpp # Minecraft.Client/UI/Screens/AchievementScreen.cpp # Minecraft.Client/UI/Screens/ContainerScreen.cpp # Minecraft.Client/UI/Screens/TrapScreen.cpp # Minecraft.World/IO/Files/ConsoleSaveFileOriginal.cpp # Minecraft.World/IO/Files/File.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/Util/C4JThread.cpp
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@@ -98,32 +98,34 @@ int RandomLevelSource::getMinDistanceToEdge(int xxx, int zzz, int worldSize,
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// // only check if either x or z values are within the falloff
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// if(xxx > (min - falloffStart)
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Vec3* topLeft = Vec3::newTemp(min, 0, min);
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Vec3* topRight = Vec3::newTemp(max, 0, min);
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Vec3* bottomLeft = Vec3::newTemp(min, 0, max);
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Vec3* bottomRight = Vec3::newTemp(max, 0, max);
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Vec3 topLeft(min, 0, min);
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Vec3 topRight(max, 0, min);
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Vec3 bottomLeft(min, 0, max);
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Vec3 bottomRight(max, 0, max);
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float closest = falloffStart;
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float dist;
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// make sure we're in range of the edges before we do a full distance check
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if ((xxx > (min - falloffStart) && xxx < (min + falloffStart)) ||
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(xxx > (max - falloffStart) && xxx < (max + falloffStart))) {
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Vec3* point = Vec3::newTemp(xxx, 0, zzz);
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Vec3 point(xxx, 0, zzz);
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if (xxx > 0)
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dist = point->distanceFromLine(topRight, bottomRight);
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dist = point.distanceFromLine(topRight, bottomRight);
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else
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dist = point->distanceFromLine(topLeft, bottomLeft);
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dist = point.distanceFromLine(topLeft, bottomLeft);
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closest = dist;
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}
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// make sure we're in range of the edges before we do a full distance check
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if ((zzz > (min - falloffStart) && zzz < (min + falloffStart)) ||
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(zzz > (max - falloffStart) && zzz < (max + falloffStart))) {
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Vec3* point = Vec3::newTemp(xxx, 0, zzz);
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Vec3 point(xxx, 0, zzz);
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if (zzz > 0)
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dist = point->distanceFromLine(bottomLeft, bottomRight);
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dist = point.distanceFromLine(bottomLeft, bottomRight);
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else
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dist = point->distanceFromLine(topLeft, topRight);
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dist = point.distanceFromLine(topLeft, topRight);
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if (dist < closest) closest = dist;
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}
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