Merge branch 'upstream-dev' into cleanup/shared-portability-reset-v2

# Conflicts:
#	Minecraft.Client/Level/ServerLevel.cpp
#	Minecraft.Client/Minecraft.cpp
#	Minecraft.Client/MinecraftServer.cpp
#	Minecraft.Client/Network/ClientConnection.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Audio/SoundEngine.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/Network/GameNetworkManager.cpp
#	Minecraft.Client/Platform/Common/Network/Sony/SonyCommerce.cpp
#	Minecraft.Client/Platform/Common/Network/Sony/SonyRemoteStorage.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_CreateWorldMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_EnchantingMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_LaunchMoreOptionsMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIScene_MainMenu.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_Death.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_Leaderboards.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_MultiGameJoinLoad.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_PauseMenu.cpp
#	Minecraft.Client/Platform/Common/XUI/XUI_TransferToXboxOne.cpp
#	Minecraft.Client/Platform/Durango/Durango_Minecraft.cpp
#	Minecraft.Client/Platform/Linux/Linux_Minecraft.cpp
#	Minecraft.Client/Platform/Orbis/Orbis_Minecraft.cpp
#	Minecraft.Client/Platform/PS3/PS3Extras/boost_1_53_0/boost/spirit/home/lex/lexer/lexertl/lexer.hpp
#	Minecraft.Client/Platform/PS3/PS3_Minecraft.cpp
#	Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/TileRenderer_SPU.cpp
#	Minecraft.Client/Platform/PS3/SPU_Tasks/ChunkUpdate/Tile_SPU.cpp
#	Minecraft.Client/Platform/PS3/Xbox_Minecraft.cpp
#	Minecraft.Client/Platform/PSVita/PSVita_Minecraft.cpp
#	Minecraft.Client/Platform/Xbox/Xbox_Minecraft.cpp
#	Minecraft.Client/Platform/stdafx.h
#	Minecraft.Client/Player/LocalPlayer.cpp
#	Minecraft.Client/Rendering/Chunk.cpp
#	Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp
#	Minecraft.Client/Rendering/GameRenderer.cpp
#	Minecraft.Client/Rendering/LevelRenderer.cpp
#	Minecraft.Client/Textures/BufferedImage.cpp
#	Minecraft.Client/UI/Screens/AchievementScreen.cpp
#	Minecraft.Client/UI/Screens/ContainerScreen.cpp
#	Minecraft.Client/UI/Screens/TrapScreen.cpp
#	Minecraft.World/IO/Files/ConsoleSaveFileOriginal.cpp
#	Minecraft.World/IO/Files/File.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/Util/C4JThread.cpp
This commit is contained in:
MatthewBeshay
2026-03-30 15:21:08 +11:00
398 changed files with 9467 additions and 5392 deletions

View File

@@ -98,32 +98,34 @@ int RandomLevelSource::getMinDistanceToEdge(int xxx, int zzz, int worldSize,
// // only check if either x or z values are within the falloff
// if(xxx > (min - falloffStart)
Vec3* topLeft = Vec3::newTemp(min, 0, min);
Vec3* topRight = Vec3::newTemp(max, 0, min);
Vec3* bottomLeft = Vec3::newTemp(min, 0, max);
Vec3* bottomRight = Vec3::newTemp(max, 0, max);
Vec3 topLeft(min, 0, min);
Vec3 topRight(max, 0, min);
Vec3 bottomLeft(min, 0, max);
Vec3 bottomRight(max, 0, max);
float closest = falloffStart;
float dist;
// make sure we're in range of the edges before we do a full distance check
if ((xxx > (min - falloffStart) && xxx < (min + falloffStart)) ||
(xxx > (max - falloffStart) && xxx < (max + falloffStart))) {
Vec3* point = Vec3::newTemp(xxx, 0, zzz);
Vec3 point(xxx, 0, zzz);
if (xxx > 0)
dist = point->distanceFromLine(topRight, bottomRight);
dist = point.distanceFromLine(topRight, bottomRight);
else
dist = point->distanceFromLine(topLeft, bottomLeft);
dist = point.distanceFromLine(topLeft, bottomLeft);
closest = dist;
}
// make sure we're in range of the edges before we do a full distance check
if ((zzz > (min - falloffStart) && zzz < (min + falloffStart)) ||
(zzz > (max - falloffStart) && zzz < (max + falloffStart))) {
Vec3* point = Vec3::newTemp(xxx, 0, zzz);
Vec3 point(xxx, 0, zzz);
if (zzz > 0)
dist = point->distanceFromLine(bottomLeft, bottomRight);
dist = point.distanceFromLine(bottomLeft, bottomRight);
else
dist = point->distanceFromLine(topLeft, topRight);
dist = point.distanceFromLine(topLeft, topRight);
if (dist < closest) closest = dist;
}