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fix: stupid
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@@ -158,10 +158,10 @@ void ChestTileEntity::checkNeighbors()
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if (hasCheckedNeighbors) return;
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hasCheckedNeighbors = true;
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n = std::<ChestTileEntity>();
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e = std::<ChestTileEntity>();
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w = std::<ChestTileEntity>();
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s = std::<ChestTileEntity>();
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n = std::weak_ptr<ChestTileEntity>();
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e = std::weak_ptr<ChestTileEntity>();
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w = std::weak_ptr<ChestTileEntity>();
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s = std::weak_ptr<ChestTileEntity>();
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if (level->getTile(x - 1, y, z) == Tile::chest_Id)
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{
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