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fix(jui): switch to normal Lighting::turnOn()
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@@ -56,7 +56,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a) {
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glColor4f(1, 1, 1, 1);
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glEnable(GL_RESCALE_NORMAL);
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Lighting::turnOnGui();
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Lighting::turnOn();
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Slot* hoveredSlot = nullptr;
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