refactor: unglob std::dynamic_pointer_cast

This commit is contained in:
Tropical
2026-03-06 22:13:29 -06:00
committed by JuiceyDev
parent 39a359ca56
commit 66248339e5
204 changed files with 603 additions and 603 deletions

View File

@@ -31,7 +31,7 @@ void EntityTracker::addEntity(std::shared_ptr<Entity> e)
if (e->GetType() == eTYPE_SERVERPLAYER)
{
addEntity(e, 32 * 16, 2);
std::shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
std::shared_ptr<ServerPlayer> player = std::dynamic_pointer_cast<ServerPlayer>(e);
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
{
if( (*it)->e != player )
@@ -55,7 +55,7 @@ void EntityTracker::addEntity(std::shared_ptr<Entity> e)
else if (e->GetType() == eTYPE_MINECART) addEntity(e, 16 * 5, 3, true);
else if (e->GetType() == eTYPE_BOAT) addEntity(e, 16 * 5, 3, true);
else if (e->GetType() == eTYPE_SQUID) addEntity(e, 16 * 4, 3, true);
else if (dynamic_pointer_cast<Creature>(e)!=NULL) addEntity(e, 16 * 5, 3, true);
else if (std::dynamic_pointer_cast<Creature>(e)!=NULL) addEntity(e, 16 * 5, 3, true);
else if (e->GetType() == eTYPE_ENDERDRAGON ) addEntity(e, 16 * 10, 3, true);
else if (e->GetType() == eTYPE_PRIMEDTNT) addEntity(e, 16 * 10, 10, true);
else if (e->GetType() == eTYPE_FALLINGTILE) addEntity(e, 16 * 10, 20, true);
@@ -105,7 +105,7 @@ void EntityTracker::removePlayer(std::shared_ptr<Entity> e)
{
if (e->GetType() == eTYPE_SERVERPLAYER)
{
std::shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
std::shared_ptr<ServerPlayer> player = std::dynamic_pointer_cast<ServerPlayer>(e);
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
{
(*it)->removePlayer(player);
@@ -122,7 +122,7 @@ void EntityTracker::tick()
te->tick(this, &level->players);
if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
{
movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
movedPlayers.push_back(std::dynamic_pointer_cast<ServerPlayer>(te->e));
}
}
@@ -174,7 +174,7 @@ void EntityTracker::tick()
// 4J Stu - We want to do this for dead players as they don't tick normally
for(AUTO_VAR(it, level->players.begin()); it != level->players.end(); ++it)
{
std::shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(*it);
std::shared_ptr<ServerPlayer> player = std::dynamic_pointer_cast<ServerPlayer>(*it);
if(!player->isAlive())
{
player->flushEntitiesToRemove();