Remove Win32 byte pointers from DLC file interfaces

This commit is contained in:
notmatthewbeshay
2026-03-10 00:17:57 +11:00
parent b02bcd27f5
commit 66538b67f2
19 changed files with 57 additions and 56 deletions

View File

@@ -8,14 +8,14 @@ DLCGameRulesFile::DLCGameRulesFile(const std::wstring &path) : DLCGameRules(DLCM
m_dwBytes = 0;
}
void DLCGameRulesFile::addData(PBYTE pbData, DWORD dwBytes)
void DLCGameRulesFile::addData(uint8_t *pbData, DWORD dwBytes)
{
m_pbData = pbData;
m_dwBytes = dwBytes;
}
PBYTE DLCGameRulesFile::getData(DWORD &dwBytes)
uint8_t *DLCGameRulesFile::getData(DWORD &dwBytes)
{
dwBytes = m_dwBytes;
return m_pbData;
}
}