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Remove Win32 byte pointers from DLC file interfaces
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@@ -16,7 +16,7 @@ DLCSkinFile::DLCSkinFile(const std::wstring &path) : DLCFile(DLCManager::e_DLCTy
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m_uiAnimOverrideBitmask=0L;
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}
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void DLCSkinFile::addData(PBYTE pbData, DWORD dwBytes)
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void DLCSkinFile::addData(uint8_t *pbData, DWORD dwBytes)
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{
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app.AddMemoryTextureFile(m_path,pbData,dwBytes);
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}
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