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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-28 06:45:34 +00:00
refactor: unglob std::shared_ptr
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@@ -398,7 +398,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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if( app.GetGameHostOption(eGameHostOption_BonusChest ) ) levelSettings->enableStartingBonusItems();
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// 4J - temp - load existing level
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shared_ptr<McRegionLevelStorage> storage = nullptr;
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std::shared_ptr<McRegionLevelStorage> storage = nullptr;
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bool levelChunksNeedConverted = false;
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if( initData->saveData != NULL )
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{
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@@ -416,7 +416,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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levelChunksNeedConverted = true;
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pSave->ConvertToLocalPlatform(); // check if we need to convert this file from PS3->PS4
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storage = shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(pSave, File(L"."), name, true));
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storage = std::shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(pSave, File(L"."), name, true));
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}
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else
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{
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@@ -441,9 +441,9 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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newFormatSave = new ConsoleSaveFileSplit( L"" );
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}
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storage = shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(newFormatSave, File(L"."), name, true));
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storage = std::shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(newFormatSave, File(L"."), name, true));
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#else
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storage = shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(new ConsoleSaveFileOriginal( L"" ), File(L"."), name, true));
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storage = std::shared_ptr<McRegionLevelStorage>(new McRegionLevelStorage(new ConsoleSaveFileOriginal( L"" ), File(L"."), name, true));
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#endif
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}
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@@ -1258,7 +1258,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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players->saveAll(Minecraft::GetInstance()->progressRenderer);
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}
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players->broadcastAll( shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(20) ) );
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players->broadcastAll( std::shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(20) ) );
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for (unsigned int j = 0; j < levels.length; j++)
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{
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@@ -1269,7 +1269,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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ServerLevel *level = levels[levels.length - 1 - j];
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level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
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players->broadcastAll( shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(33 + (j*33) ) ) );
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players->broadcastAll( std::shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(33 + (j*33) ) ) );
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}
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if( !s_bServerHalted )
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{
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@@ -1282,16 +1282,16 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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case eXuiServerAction_DropItem:
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// Find the player, and drop the id at their feet
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{
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shared_ptr<ServerPlayer> player = players->players.at(0);
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std::shared_ptr<ServerPlayer> player = players->players.at(0);
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size_t id = (size_t) param;
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player->drop( shared_ptr<ItemInstance>( new ItemInstance(id, 1, 0 ) ) );
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player->drop( std::shared_ptr<ItemInstance>( new ItemInstance(id, 1, 0 ) ) );
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}
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break;
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case eXuiServerAction_SpawnMob:
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{
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shared_ptr<ServerPlayer> player = players->players.at(0);
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std::shared_ptr<ServerPlayer> player = players->players.at(0);
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eINSTANCEOF factory = (eINSTANCEOF)((size_t)param);
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(EntityIO::newByEnumType(factory,player->level ));
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std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(EntityIO::newByEnumType(factory,player->level ));
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mob->moveTo(player->x+1, player->y, player->z+1, player->level->random->nextFloat() * 360, 0);
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mob->setDespawnProtected(); // 4J added, default to being protected against despawning (has to be done after initial position is set)
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player->level->addEntity(mob);
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@@ -1319,20 +1319,20 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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}
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break;
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case eXuiServerAction_ServerSettingChanged_Gamertags:
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players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_OPTIONS, app.GetGameHostOption(eGameHostOption_Gamertags)) ) );
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players->broadcastAll( std::shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_OPTIONS, app.GetGameHostOption(eGameHostOption_Gamertags)) ) );
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break;
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case eXuiServerAction_ServerSettingChanged_BedrockFog:
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players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, app.GetGameHostOption(eGameHostOption_All)) ) );
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players->broadcastAll( std::shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, app.GetGameHostOption(eGameHostOption_All)) ) );
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break;
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case eXuiServerAction_ServerSettingChanged_Difficulty:
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players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance()->options->difficulty) ) );
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players->broadcastAll( std::shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance()->options->difficulty) ) );
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break;
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case eXuiServerAction_ExportSchematic:
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#ifndef _CONTENT_PACKAGE
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app.EnterSaveNotificationSection();
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//players->broadcastAll( shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(20) ) );
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//players->broadcastAll( std::shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(20) ) );
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if( !s_bServerHalted )
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{
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@@ -1370,7 +1370,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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pos->m_yRot, pos->m_elev
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);
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shared_ptr<ServerPlayer> player = players->players.at(pos->player);
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std::shared_ptr<ServerPlayer> player = players->players.at(pos->player);
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player->debug_setPosition( pos->m_camX, pos->m_camY, pos->m_camZ,
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pos->m_yRot, pos->m_elev );
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@@ -1427,14 +1427,14 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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void MinecraftServer::broadcastStartSavingPacket()
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{
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players->broadcastAll( shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::START_SAVING, 0) ) );;
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players->broadcastAll( std::shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::START_SAVING, 0) ) );;
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}
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void MinecraftServer::broadcastStopSavingPacket()
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{
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if( !s_bServerHalted )
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{
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players->broadcastAll( shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::STOP_SAVING, 0) ) );;
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players->broadcastAll( std::shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::STOP_SAVING, 0) ) );;
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}
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}
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@@ -1469,7 +1469,7 @@ void MinecraftServer::tick()
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/* if(m_lastSentDifficulty != pMinecraft->options->difficulty)
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{
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m_lastSentDifficulty = pMinecraft->options->difficulty;
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players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_DIFFICULTY, pMinecraft->options->difficulty) ) );
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players->broadcastAll( std::shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_DIFFICULTY, pMinecraft->options->difficulty) ) );
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}*/
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for (unsigned int i = 0; i < levels.length; i++)
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@@ -1489,7 +1489,7 @@ void MinecraftServer::tick()
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if (tickCount % 20 == 0)
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{
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players->broadcastAll( shared_ptr<SetTimePacket>( new SetTimePacket(level->getTime() ) ), level->dimension->id);
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players->broadcastAll( std::shared_ptr<SetTimePacket>( new SetTimePacket(level->getTime() ) ), level->dimension->id);
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}
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// #ifndef __PS3__
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static __int64 stc = 0;
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