refactor: unglob std::shared_ptr

This commit is contained in:
Tropical
2026-03-06 11:20:45 -06:00
parent 0dd1654dec
commit 67ceccf2d4
1065 changed files with 5754 additions and 5749 deletions

View File

@@ -78,7 +78,7 @@ bool EntityRenderer::bindTexture(const wstring& urlTexture, const wstring& backu
}
}
void EntityRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, double z, float a)
void EntityRenderer::renderFlame(std::shared_ptr<Entity> e, double x, double y, double z, float a)
{
glDisable(GL_LIGHTING);
@@ -146,7 +146,7 @@ void EntityRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, doubl
glEnable(GL_LIGHTING);
}
void EntityRenderer::renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a)
void EntityRenderer::renderShadow(std::shared_ptr<Entity> e, double x, double y, double z, float pow, float a)
{
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
@@ -160,17 +160,17 @@ void EntityRenderer::renderShadow(shared_ptr<Entity> e, double x, double y, doub
glDepthMask(false);
float r = shadowRadius;
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(e);
std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(e);
bool isLocalPlayer = false;
float fYLocalPlayerShadowOffset=0.0f;
//if (dynamic_pointer_cast<Mob>(e) != NULL)
if (mob != NULL)
{
//shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(e);
//std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(e);
r *= mob->getSizeScale();
shared_ptr<Animal> animal = dynamic_pointer_cast<Animal>(mob);
std::shared_ptr<Animal> animal = dynamic_pointer_cast<Animal>(mob);
if (animal != NULL)
{
if (animal->isBaby())
@@ -383,7 +383,7 @@ void EntityRenderer::init(EntityRenderDispatcher *entityRenderDispatcher)
this->entityRenderDispatcher = entityRenderDispatcher;
}
void EntityRenderer::postRender(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bRenderPlayerShadow)
void EntityRenderer::postRender(std::shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bRenderPlayerShadow)
{
if( !entityRenderDispatcher->isGuiRender ) // 4J - added, don't render shadow in gui as it uses its own blending, and we have globally enabled blending for interface opacity
{