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refactor: unglob std::shared_ptr
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@@ -144,7 +144,7 @@ bool LeverTile::checkCanSurvive(Level *level, int x, int y, int z)
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return true;
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}
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void LeverTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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void LeverTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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int dir = level->getData(x, y, z) & 7;
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float r = 3 / 16.0f;
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@@ -176,7 +176,7 @@ void LeverTile::updateShape(LevelSource *level, int x, int y, int z, int forceDa
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}
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}
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void LeverTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
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void LeverTile::attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player)
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{
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use(level, x, y, z, player, 0, 0, 0, 0);
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}
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@@ -187,7 +187,7 @@ bool LeverTile::TestUse()
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return true;
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}
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bool LeverTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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bool LeverTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if( soundOnly )
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{
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