Remove Win32 wide char aliases from world load menus

This commit is contained in:
notmatthewbeshay
2026-03-11 00:05:47 +11:00
parent 124b3becb6
commit 6b149fdc38
2 changed files with 10 additions and 10 deletions

View File

@@ -60,8 +60,8 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
m_labelTexturePackName.init(L"");
m_labelTexturePackDescription.init(L"");
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
wchar_t TempString[256];
swprintf(TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
m_MoreOptionsParams.bGenerateOptions = true;
@@ -628,7 +628,7 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
wchar_t TempString[256];
int value = (int)currentValue;
switch((int)sliderId)
{
@@ -636,7 +636,7 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
swprintf(TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
}