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Remove Win32 wide char aliases from world load menus
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@@ -60,8 +60,8 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
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m_labelTexturePackName.init(L"");
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m_labelTexturePackDescription.init(L"");
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WCHAR TempString[256];
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
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wchar_t TempString[256];
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swprintf(TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
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m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
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m_MoreOptionsParams.bGenerateOptions = true;
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@@ -628,7 +628,7 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
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void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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{
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WCHAR TempString[256];
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wchar_t TempString[256];
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int value = (int)currentValue;
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switch((int)sliderId)
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{
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@@ -636,7 +636,7 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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m_sliderDifficulty.handleSliderMove(value);
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app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
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swprintf(TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
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m_sliderDifficulty.setLabel(TempString);
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break;
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}
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