find my renderers - slenderman or some shit

This commit is contained in:
JuiceyDev
2026-03-05 22:28:13 +01:00
parent ad50bf21d4
commit 6b6fa9a6b0
9 changed files with 74621 additions and 162 deletions

View File

@@ -801,9 +801,9 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
}
static int _dbgRC = 0;
_dbgRC++;
if (_dbgRC <= 5 || (_dbgRC % 600 == 0)) {
fprintf(stderr, "[RENDER] renderChunks frame=%d layer=%d total=%d notVis=%d noIdx=%d empty=%d called=%d callOk=%d xOff=%.1f yOff=%.1f zOff=%.1f chunkLists=%d\n",
_dbgRC, layer, chunks[playerIndex].length, dbgNotVisible, dbgNoIdx, dbgEmpty, dbgCalled, dbgCallOk, xOff, yOff, zOff, chunkLists);
if (_dbgRC <= 2 || (_dbgRC % 3000 == 0)) {
fprintf(stderr, "[RENDER] renderChunks frame=%d layer=%d total=%d notVis=%d noIdx=%d empty=%d called=%d callOk=%d chunkLists=%d\n",
_dbgRC, layer, chunks[playerIndex].length, dbgNotVisible, dbgNoIdx, dbgEmpty, dbgCalled, dbgCallOk, chunkLists);
fflush(stderr);
}