mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-29 01:05:33 +00:00
cleanup: collapse common app and ui console branches
This commit is contained in:
@@ -28,12 +28,12 @@
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#include "../GameRules/ConsoleGameRules.h"
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#include "GameNetworkManager.h"
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#if !(defined __PSVITA__)
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#if !(0)
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#include "../UI/UI.h"
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#include "../UI/UIScene_PauseMenu.h"
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#endif
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#ifdef _DURANGO
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#if 0
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#include "../../Minecraft.World/Stats/DurangoStats.h"
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#endif
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@@ -72,7 +72,7 @@ void CGameNetworkManager::Terminate() {
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}
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void CGameNetworkManager::DoWork() {
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#ifdef _XBOX
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#if 0
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// did we get any notifications from the game listener?
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if (app.GetNotifications()->size() != 0) {
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PNOTIFICATION pNotification = app.GetNotifications()->back();
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@@ -141,7 +141,7 @@ bool CGameNetworkManager::_RunNetworkGame(void* lpParameter) {
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bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
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void* lpParameter) {
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#ifdef _DURANGO
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#if 0
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ProfileManager.SetDeferredSignoutEnabled(true);
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#endif
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@@ -165,7 +165,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
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// Load the tutorial save data here
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if (param->levelGen->requiresBaseSave() &&
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!param->levelGen->getBaseSavePath().empty()) {
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#ifdef _XBOX
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#if 0
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#ifdef _TU_BUILD
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std::wstring fileRoot =
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L"UPDATE:\\res\\GameRules\\" +
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@@ -184,15 +184,15 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
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if (!root.exists())
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fileRoot = L"Windows64\\Tutorial\\" +
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param->levelGen->getBaseSavePath();
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#elif defined(__ORBIS__)
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#elif 0
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std::wstring fileRoot =
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L"/app0/orbis/Tutorial/" +
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param->levelGen->getBaseSavePath();
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#elif defined(__PSVITA__)
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#elif 0
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std::wstring fileRoot =
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L"PSVita/Tutorial/" +
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param->levelGen->getBaseSavePath();
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#elif defined(__PS3__)
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#elif 0
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std::wstring fileRoot =
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L"PS3/Tutorial/" +
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param->levelGen->getBaseSavePath();
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@@ -272,9 +272,9 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
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C4JThread* thread =
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new C4JThread(&CGameNetworkManager::ServerThreadProc, lpParameter,
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"Server", 256 * 1024);
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#if defined __PS3__ || defined __PSVITA__
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#if 0 || 0
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thread->SetPriority(THREAD_PRIORITY_BELOW_NORMAL);
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#endif //__PS3__
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#endif //0
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thread->SetProcessor(CPU_CORE_SERVER);
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thread->Run();
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@@ -292,7 +292,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
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Socket::Initialise(NULL);
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}
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#ifndef _XBOX
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#if 1
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Minecraft* pMinecraft = Minecraft::GetInstance();
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app.DebugPrintf("[NET] IsReadyToPlayOrIdle=%d IsInSession=%d\n",
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IsReadyToPlayOrIdle(), IsInSession());
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@@ -518,7 +518,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
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!connection->isClosed(),
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ProfileManager.IsSignedIn(idx),
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!g_NetworkManager.IsLeavingGame());
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#if defined _XBOX || __PS3__
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#if 0 || 0
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} while (IsInSession() && !connection->isStarted() &&
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!connection->isClosed() &&
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ProfileManager.IsSignedIn(idx) &&
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@@ -619,7 +619,7 @@ INetworkPlayer* CGameNetworkManager::GetPlayerBySmallId(unsigned char smallId) {
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return s_pPlatformNetworkManager->GetPlayerBySmallId(smallId);
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}
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#ifdef _DURANGO
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#if 0
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std::wstring CGameNetworkManager::GetDisplayNameByGamertag(
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std::wstring gamertag) {
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return s_pPlatformNetworkManager->GetDisplayNameByGamertag(gamertag);
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@@ -763,7 +763,7 @@ CGameNetworkManager::eJoinGameResult CGameNetworkManager::JoinGame(
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}
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void CGameNetworkManager::CancelJoinGame(void* lpParam) {
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#ifdef _XBOX_ONE
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#if 0
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s_pPlatformNetworkManager->CancelJoinGame();
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#endif
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}
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@@ -779,7 +779,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void* pParam,
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INVITE_INFO* pInviteInfo = (INVITE_INFO*)pParam;
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if (bContinue == true) {
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#ifdef __ORBIS__
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#if 0
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// Check if PSN is unavailable because of age restriction
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int npAvailability = ProfileManager.getNPAvailability(iPad);
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if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) {
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@@ -814,10 +814,10 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void* pParam,
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// Check if user-created content is allowed, as we cannot play
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// multiplayer if it's not
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bool noUGC = false;
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#if defined(__PS3__) || defined(__PSVITA__)
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#if 0 || 0
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ProfileManager.GetChatAndContentRestrictions(iPad, false, &noUGC,
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NULL, NULL);
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#elif defined(__ORBIS__)
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#elif 0
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ProfileManager.GetChatAndContentRestrictions(iPad, false, NULL,
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&noUGC, NULL);
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#endif
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@@ -838,7 +838,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void* pParam,
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uiIDA, 1,
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ProfileManager.GetPrimaryPad());
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} else {
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#if defined(__ORBIS__) || defined(__PSVITA__)
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#if 0 || 0
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bool chatRestricted = false;
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ProfileManager.GetChatAndContentRestrictions(
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iPad, false, &chatRestricted, NULL, NULL);
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@@ -939,7 +939,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc(void* lpParameter) {
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return -1;
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}
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#ifdef __PSVITA__
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#if 0
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// 4J-JEV: Wait for the loading/saving to finish.
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while (StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle)
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Sleep(10);
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@@ -1010,7 +1010,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc(void* lpParam) {
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// Xbox should always be online when receiving invites - on PS3 we need to
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// check & ask the user to sign in
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#if !defined(__PS3__) && !defined(__PSVITA__)
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#if !0 && !0
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JoinFromInviteData* inviteData = (JoinFromInviteData*)lpParam;
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app.SetAction(inviteData->dwUserIndex, eAppAction_JoinFromInvite, lpParam);
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#else
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@@ -1032,7 +1032,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc(void* lpParam) {
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return S_OK;
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}
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#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
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#if 0 || 0 || 0
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// This case happens when we have been returned from the game to the main menu
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// after receiving an invite and are now trying to go back in to join the new
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// game The pair of methods MustSignInReturned_0 & PSNSignInReturned_0 handle
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@@ -1040,13 +1040,13 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc(void* lpParam) {
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int CGameNetworkManager::MustSignInReturned_0(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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if (result == C4JStorage::EMessage_ResultAccept) {
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#ifdef __PS3__
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#if 0
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SQRNetworkManager_PS3::AttemptPSNSignIn(
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&CGameNetworkManager::PSNSignInReturned_0, pParam, true);
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#elif defined __PSVITA__
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#elif 0
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SQRNetworkManager_Vita::AttemptPSNSignIn(
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&CGameNetworkManager::PSNSignInReturned_0, pParam, true);
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#elif defined __ORBIS__
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#elif 0
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SQRNetworkManager_Orbis::AttemptPSNSignIn(
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&CGameNetworkManager::PSNSignInReturned_0, pParam, true);
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#endif
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@@ -1069,13 +1069,13 @@ int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue,
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if (bContinue) {
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if (inviteData->pInviteInfo->netVersion == 0) {
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#if defined __PS3__ || defined __VITA__
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#if 0 || defined __VITA__
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if (!SQRNetworkManager_PS3::UpdateInviteData(
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(SQRNetworkManager::PresenceSyncInfo*)
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inviteData->pInviteInfo)) {
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bContinue = false;
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}
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#elif defined __ORBIS__
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#elif 0
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// TODO: No Orbis equivalent (should there be?)
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#endif
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}
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@@ -1100,13 +1100,13 @@ int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue,
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int CGameNetworkManager::MustSignInReturned_1(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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if (result == C4JStorage::EMessage_ResultAccept) {
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#ifdef __PS3__
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#if 0
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SQRNetworkManager_PS3::AttemptPSNSignIn(
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&CGameNetworkManager::PSNSignInReturned_1, pParam, true);
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#elif defined __PSVITA__
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#elif 0
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SQRNetworkManager_Vita::AttemptPSNSignIn(
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&CGameNetworkManager::PSNSignInReturned_1, pParam, true);
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#elif defined __ORBIS__
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#elif 0
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SQRNetworkManager_Orbis::AttemptPSNSignIn(
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&CGameNetworkManager::PSNSignInReturned_1, pParam, true);
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#endif
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@@ -1124,12 +1124,12 @@ int CGameNetworkManager::PSNSignInReturned_1(void* pParam, bool bContinue,
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if (bContinue) {
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if (inviteInfo->netVersion == 0) {
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#if defined __PS3__ || defined __VITA__
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#if 0 || defined __VITA__
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if (!SQRNetworkManager_PS3::UpdateInviteData(
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(SQRNetworkManager::PresenceSyncInfo*)inviteInfo)) {
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bContinue = false;
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}
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#elif defined __ORBIS__
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#elif 0
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// TODO: No Orbis equivalent (should there be?)
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#endif
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}
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@@ -1157,7 +1157,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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MinecraftServer* pServer = MinecraftServer::getInstance();
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#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
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#if 0 || 0 || 0
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_CONFIRM_OK;
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if (g_NetworkManager.m_bLastDisconnectWasLostRoomOnly) {
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@@ -1184,7 +1184,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
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pMinecraft->progressRenderer->progressStage(
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-1); // g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT)
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// );
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#elif defined(_XBOX_ONE)
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#elif 0
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if (g_NetworkManager.m_bFullSessionMessageOnNextSessionChange) {
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_CONFIRM_OK;
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@@ -1219,14 +1219,14 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
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// wait for the server to be in a non-ticking state
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pServer->m_serverPausedEvent->WaitForSignal(INFINITE);
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#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
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#if 0 || 0 || 0
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// Swap these two messages around as one is too long to display at 480
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pMinecraft->progressRenderer->progressStartNoAbort(
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IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME);
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pMinecraft->progressRenderer->progressStage(
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-1); // g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT)
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// );
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#elif defined(_XBOX_ONE)
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#elif 0
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if (g_NetworkManager.m_bFullSessionMessageOnNextSessionChange) {
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pMinecraft->progressRenderer->progressStartNoAbort(
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IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME);
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@@ -1246,7 +1246,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
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pMinecraft->progressRenderer->progressStagePercentage(25);
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#ifdef _XBOX_ONE
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#if 0
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// wait for any players that were being added, to finish doing this. On XB1,
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// if we don't do this then there's an async thread running doing this,
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// which could then finish at any inappropriate time later
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@@ -1348,7 +1348,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
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DisconnectPacket::
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eDisconnect_ConnectionCreationFailed)) {
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pMinecraft->removeLocalPlayerIdx(index);
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#ifdef _XBOX_ONE
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#if 0
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ProfileManager.RemoveGamepadFromGame(index);
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#endif
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}
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@@ -1358,7 +1358,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
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pMinecraft->progressRenderer->progressStagePercentage(100);
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#ifndef _XBOX
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#if 1
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// Make sure that we have transitioned through any joining/creating stages
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// so we're actually ready to set to play
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while (!s_pPlatformNetworkManager->IsReadyToPlayOrIdle()) {
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@@ -1368,7 +1368,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
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s_pPlatformNetworkManager->_StartGame();
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#ifndef _XBOX
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#if 1
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// Wait until the message box has been closed
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while (ui.IsSceneInStack(XUSER_INDEX_ANY, eUIScene_MessageBox)) {
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Sleep(10);
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@@ -1400,7 +1400,7 @@ std::wstring CGameNetworkManager::GatherStats() {
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}
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void CGameNetworkManager::renderQueueMeter() {
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#ifdef _XBOX
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#if 0
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int height = 720;
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CGameNetworkManager::byteQueue[(CGameNetworkManager::messageQueuePos) &
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@@ -1469,7 +1469,7 @@ void CGameNetworkManager::StateChange_JoiningToIdle(
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}
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void CGameNetworkManager::StateChange_AnyToStarting() {
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#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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#if 0 || 0 || 0
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app.getRemoteStorage()->shutdown(); // shut the remote storage lib down and
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// hopefully get our 7mb back
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#endif
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@@ -1634,7 +1634,7 @@ void CGameNetworkManager::PlayerJoining(INetworkPlayer* pNetworkPlayer) {
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TelemetryManager->RecordPlayerSessionStart(
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pNetworkPlayer->GetUserIndex());
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}
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#ifdef _XBOX
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#if 0
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else {
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if (!pNetworkPlayer->IsHost()) {
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for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx) {
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@@ -1660,7 +1660,7 @@ void CGameNetworkManager::PlayerLeaving(INetworkPlayer* pNetworkPlayer) {
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TelemetryManager->RecordPlayerSessionExit(
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pNetworkPlayer->GetUserIndex(), app.GetDisconnectReason());
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}
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#ifdef _XBOX
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#if 0
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else {
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for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx) {
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if (Minecraft::GetInstance()->localplayers[idx] != NULL) {
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@@ -1714,7 +1714,7 @@ void CGameNetworkManager::GameInviteReceived(int userIndex,
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bool bContentRestricted = false;
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bool pccAllowed = true;
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bool pccFriendsAllowed = true;
|
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#if defined(__PS3__) || defined(__PSVITA__)
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#if 0 || 0
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||||
ProfileManager.GetChatAndContentRestrictions(userIndex, false, &noUGC,
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&bContentRestricted, NULL);
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||||
#else
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@@ -1723,7 +1723,7 @@ void CGameNetworkManager::GameInviteReceived(int userIndex,
|
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if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
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||||
#endif
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||||
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||||
#if defined(_XBOX) || defined(__PS3__)
|
||||
#if 0 || 0
|
||||
if (joiningUsers > 1 && !RenderManager.IsHiDef() &&
|
||||
userIndex != ProfileManager.GetPrimaryPad()) {
|
||||
unsigned int uiIDA[1];
|
||||
@@ -1738,7 +1738,7 @@ void CGameNetworkManager::GameInviteReceived(int userIndex,
|
||||
#endif
|
||||
|
||||
if (noUGC) {
|
||||
#ifdef __PSVITA__
|
||||
#if 0
|
||||
// showing the system message for chat restriction here instead now, to
|
||||
// fix FQA bug report
|
||||
ProfileManager.DisplaySystemMessage(
|
||||
@@ -1753,7 +1753,7 @@ void CGameNetworkManager::GameInviteReceived(int userIndex,
|
||||
XUSER_INDEX_ANY);
|
||||
#endif
|
||||
}
|
||||
#if defined(__PS3__) || defined __PSVITA__
|
||||
#if 0 || 0
|
||||
else if (bContentRestricted) {
|
||||
int messageText = IDS_CONTENT_RESTRICTION;
|
||||
if (joiningUsers > 1) messageText = IDS_CONTENT_RESTRICTION_MULTIPLAYER;
|
||||
@@ -1776,7 +1776,7 @@ void CGameNetworkManager::GameInviteReceived(int userIndex,
|
||||
IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA, 1,
|
||||
XUSER_INDEX_ANY);
|
||||
} else {
|
||||
#if defined(__ORBIS__) || defined(__PSVITA__)
|
||||
#if 0 || 0
|
||||
bool chatRestricted = false;
|
||||
ProfileManager.GetChatAndContentRestrictions(
|
||||
ProfileManager.GetPrimaryPad(), false, &chatRestricted, NULL, NULL);
|
||||
@@ -1787,7 +1787,7 @@ void CGameNetworkManager::GameInviteReceived(int userIndex,
|
||||
}
|
||||
#endif
|
||||
if (!g_NetworkManager.IsInSession()) {
|
||||
#if defined(__PS3__) || defined(__PSVITA__)
|
||||
#if 0 || 0
|
||||
// PS3 is more complicated here - we need to make sure that the
|
||||
// player is online. If they are then we can do the same as the
|
||||
// xbox, if not we need to try and get them online and then, if they
|
||||
@@ -1823,7 +1823,7 @@ void CGameNetworkManager::GameInviteReceived(int userIndex,
|
||||
// pInviteInfo;
|
||||
|
||||
// tell the app to process this
|
||||
#ifdef __PSVITA__
|
||||
#if 0
|
||||
if (((CPlatformNetworkManagerSony*)s_pPlatformNetworkManager)
|
||||
->checkValidInviteData(pInviteInfo))
|
||||
#endif
|
||||
@@ -1854,7 +1854,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus(
|
||||
|
||||
app.SetAction(userIndex, eAppAction_DashboardTrialJoinFromInvite);
|
||||
} else {
|
||||
#ifndef _XBOX_ONE
|
||||
#if 1
|
||||
ProfileManager.SetPrimaryPad(userIndex);
|
||||
#endif
|
||||
|
||||
@@ -1870,7 +1870,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus(
|
||||
// as the main player might sign out in the sign-in ui
|
||||
// ProfileManager.SetLockedProfile(-1);
|
||||
|
||||
#ifdef _XBOX_ONE
|
||||
#if 0
|
||||
if ((!app.IsLocalMultiplayerAvailable()) &&
|
||||
InputManager.IsPadLocked(userIndex))
|
||||
#else
|
||||
@@ -1917,7 +1917,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus(
|
||||
} else {
|
||||
// the FromInvite will make the lib decide how many panes to display
|
||||
// based on connected pads/signed in players
|
||||
#ifdef _XBOX
|
||||
#if 0
|
||||
ProfileManager.RequestSignInUI(
|
||||
true, false, false, false, false,
|
||||
&CGameNetworkManager::JoinFromInvite_SignInReturned,
|
||||
@@ -1944,7 +1944,7 @@ void CGameNetworkManager::AddLocalPlayerFailed(int idx,
|
||||
: DisconnectPacket::eDisconnect_ConnectionCreationFailed);
|
||||
}
|
||||
|
||||
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
|
||||
#if 0 || 0 || 0
|
||||
void CGameNetworkManager::HandleDisconnect(bool bLostRoomOnly, bool bPSNSignout)
|
||||
#else
|
||||
void CGameNetworkManager::HandleDisconnect(bool bLostRoomOnly)
|
||||
@@ -1955,7 +1955,7 @@ void CGameNetworkManager::HandleDisconnect(bool bLostRoomOnly)
|
||||
if ((g_NetworkManager.GetLockedProfile() != -1) && iPrimaryPlayer != -1 &&
|
||||
g_NetworkManager.IsInSession()) {
|
||||
m_bLastDisconnectWasLostRoomOnly = bLostRoomOnly;
|
||||
#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
|
||||
#if 0 || 0 || 0
|
||||
m_bSignedOutofPSN = bPSNSignout;
|
||||
#endif
|
||||
app.SetAction(iPrimaryPlayer, eAppAction_EthernetDisconnected);
|
||||
@@ -2040,7 +2040,7 @@ void CGameNetworkManager::ServerStoppedWait() {
|
||||
if (C4JThread::isMainThread()) {
|
||||
int result = WAIT_TIMEOUT;
|
||||
do {
|
||||
#ifndef _XBOX
|
||||
#if 1
|
||||
RenderManager.StartFrame();
|
||||
#endif
|
||||
result = m_hServerStoppedEvent->WaitForSignal(20);
|
||||
@@ -2077,13 +2077,13 @@ int CGameNetworkManager::GetJoiningReadyPercentage() {
|
||||
return s_pPlatformNetworkManager->GetJoiningReadyPercentage();
|
||||
}
|
||||
|
||||
#ifndef _XBOX
|
||||
#if 1
|
||||
void CGameNetworkManager::FakeLocalPlayerJoined() {
|
||||
s_pPlatformNetworkManager->FakeLocalPlayerJoined();
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __PSVITA__
|
||||
#if 0
|
||||
bool CGameNetworkManager::usingAdhocMode() {
|
||||
return ((CPlatformNetworkManagerSony*)s_pPlatformNetworkManager)
|
||||
->usingAdhocMode();
|
||||
|
||||
Reference in New Issue
Block a user