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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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cleanup: collapse common app and ui console branches
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@@ -14,7 +14,7 @@ UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(
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// success or fail
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ui.OverrideSFX(m_iPad, ACTION_MENU_A, true);
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ui.OverrideSFX(m_iPad, ACTION_MENU_OK, true);
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#ifdef __ORBIS__
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#if 0
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ui.OverrideSFX(m_iPad, ACTION_MENU_TOUCHPAD_PRESS, true);
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#endif
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ui.OverrideSFX(m_iPad, ACTION_MENU_X, true);
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@@ -58,7 +58,7 @@ void UIScene_AbstractContainerMenu::handleDestroy() {
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ui.OverrideSFX(m_iPad, ACTION_MENU_A, false);
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ui.OverrideSFX(m_iPad, ACTION_MENU_OK, false);
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#ifdef __ORBIS__
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#if 0
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ui.OverrideSFX(m_iPad, ACTION_MENU_TOUCHPAD_PRESS, false);
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#endif
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ui.OverrideSFX(m_iPad, ACTION_MENU_X, false);
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@@ -113,7 +113,7 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad,
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m_fPanelMinY = fPanelY;
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m_fPanelMaxY = fPanelY + fPanelHeight;
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#ifdef __ORBIS__
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#if 0
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// we need to map the touchpad rectangle to the UI rectangle. While it works
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// great for the creative menu, it is much too sensitive for the smaller
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// menus.
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@@ -193,7 +193,7 @@ void UIScene_AbstractContainerMenu::tick() {
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IggyMakeEventMouseMove(&mouseEvent, x, y);
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// 4J Stu - This seems to be broken on Durango, so do it ourself
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#ifdef _DURANGO
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#if 0
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// mouseEvent.x = x;
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// mouseEvent.y = y;
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#endif
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