cleanup: collapse common app and ui console branches

This commit is contained in:
MatthewBeshay
2026-03-26 18:49:24 +11:00
parent ad5da38321
commit 6ef7d05f7e
148 changed files with 1389 additions and 1489 deletions

View File

@@ -14,7 +14,7 @@ UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(
// success or fail
ui.OverrideSFX(m_iPad, ACTION_MENU_A, true);
ui.OverrideSFX(m_iPad, ACTION_MENU_OK, true);
#ifdef __ORBIS__
#if 0
ui.OverrideSFX(m_iPad, ACTION_MENU_TOUCHPAD_PRESS, true);
#endif
ui.OverrideSFX(m_iPad, ACTION_MENU_X, true);
@@ -58,7 +58,7 @@ void UIScene_AbstractContainerMenu::handleDestroy() {
ui.OverrideSFX(m_iPad, ACTION_MENU_A, false);
ui.OverrideSFX(m_iPad, ACTION_MENU_OK, false);
#ifdef __ORBIS__
#if 0
ui.OverrideSFX(m_iPad, ACTION_MENU_TOUCHPAD_PRESS, false);
#endif
ui.OverrideSFX(m_iPad, ACTION_MENU_X, false);
@@ -113,7 +113,7 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad,
m_fPanelMinY = fPanelY;
m_fPanelMaxY = fPanelY + fPanelHeight;
#ifdef __ORBIS__
#if 0
// we need to map the touchpad rectangle to the UI rectangle. While it works
// great for the creative menu, it is much too sensitive for the smaller
// menus.
@@ -193,7 +193,7 @@ void UIScene_AbstractContainerMenu::tick() {
IggyMakeEventMouseMove(&mouseEvent, x, y);
// 4J Stu - This seems to be broken on Durango, so do it ourself
#ifdef _DURANGO
#if 0
// mouseEvent.x = x;
// mouseEvent.y = y;
#endif