cleanup: collapse common app and ui console branches

This commit is contained in:
MatthewBeshay
2026-03-26 18:49:24 +11:00
parent ad5da38321
commit 6ef7d05f7e
148 changed files with 1389 additions and 1489 deletions

View File

@@ -13,15 +13,15 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
#if defined(_XBOX) || defined(_WIN64)
#if 0 || defined(_WIN64)
value[0].number = (F64)0;
#elif defined(_DURANGO)
#elif 0
value[0].number = (F64)1;
#elif defined(__PS3__)
#elif 0
value[0].number = (F64)2;
#elif defined(__ORBIS__)
#elif 0
value[0].number = (F64)3;
#elif defined(__PSVITA__)
#elif 0
value[0].number = (F64)4;
#endif
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
@@ -44,8 +44,8 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
!bNotInGame && Minecraft::GetInstance()->localplayers[m_iPad] &&
Minecraft::GetInstance()->localplayers[m_iPad]->abilities.mayfly;
#ifndef __PSVITA__
#ifdef __ORBIS__
#if 1
#if 0
// no buttons to initialise if we're running this on PS4 remote play
if (!InputManager.UsingRemoteVita())
#endif
@@ -69,11 +69,11 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
int iSelected = app.GetGameSettings(m_iPad, eGameSetting_ControlScheme);
#ifndef __PSVITA__
#if 1
LPWSTR layoutString = new wchar_t[128];
swprintf(layoutString, 128, L"%ls : %ls", app.GetString(IDS_CURRENT_LAYOUT),
app.GetString(m_iSchemeTextA[iSelected]));
#ifdef __ORBIS__
#if 0
if (!InputManager.UsingRemoteVita())
#endif
{
@@ -83,7 +83,7 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
m_iCurrentNavigatedControlsLayout = iSelected;
#ifdef __ORBIS__
#if 0
// don't set controller layout if we're entering the PS4 remote play scene
if (!InputManager.UsingRemoteVita())
#endif
@@ -97,10 +97,10 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
m_funcSetControllerLayout, 1, value);
}
#ifdef __ORBIS__
#if 0
// Set mapping to Vita mapping
if (InputManager.UsingRemoteVita()) m_iCurrentNavigatedControlsLayout = 3;
#elif defined __PSVITA__
#elif 0
// Set mapping to Vita mapping
if (InputManager.IsVitaTV()) m_iCurrentNavigatedControlsLayout = 1;
#endif
@@ -115,12 +115,12 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
}
std::wstring UIScene_ControlsMenu::getMoviePath() {
#ifdef __ORBIS__
#if 0
if (InputManager.UsingRemoteVita()) {
return L"ControlsRemotePlay";
} else
#endif
#ifdef __PSVITA__
#if 0
if (InputManager.IsVitaTV()) {
return L"ControlsTV";
} else
@@ -157,7 +157,7 @@ void UIScene_ControlsMenu::handleInput(int iPad, int key, bool repeat,
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
#if 0
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
if (pressed) {
@@ -201,7 +201,7 @@ void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId) {
swprintf(layoutString, 128, L"%ls : %ls",
app.GetString(IDS_CURRENT_LAYOUT),
app.GetString(m_iSchemeTextA[control]));
#ifdef __ORBIS__
#if 0
if (!InputManager.UsingRemoteVita())
#endif
{
@@ -268,7 +268,7 @@ void UIScene_ControlsMenu::PositionAllText(int iPad) {
}
bool layoutHasDpadFly;
#ifdef __PSVITA__
#if 0
layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 1;
#else
layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 0;
@@ -296,7 +296,7 @@ void UIScene_ControlsMenu::PositionText(int iPad, int iTextID,
if (uiVal & _360_JOY_BUTTON_Y)
PositionTextDirect(iPad, iTextID, e_PadY, true);
if (uiVal & _360_JOY_BUTTON_BACK) {
#ifdef __ORBIS__
#if 0
PositionTextDirect(
iPad, iTextID,
(InputManager.UsingRemoteVita() ? e_PadTouch : e_PadBack), true);