cleanup: collapse common app and ui console branches

This commit is contained in:
MatthewBeshay
2026-03-26 18:49:24 +11:00
parent ad5da38321
commit 6ef7d05f7e
148 changed files with 1389 additions and 1489 deletions

View File

@@ -125,7 +125,7 @@ void UIScene_SignEntryMenu::handleInput(int iPad, int key, bool repeat,
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
#if 0
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
case ACTION_MENU_UP:
@@ -161,7 +161,7 @@ void UIScene_SignEntryMenu::handlePress(F64 controlId, F64 childId) {
case eControl_Line4: {
m_iEditingLine = (int)controlId;
m_bIgnoreInput = true;
#ifdef _XBOX_ONE
#if 0
// 4J-PB - Xbox One uses the Windows virtual keyboard, and doesn't
// have the Xbox 360 Latin keyboard type, so we can't restrict the
// input set to alphanumeric. The closest we get is the
@@ -197,13 +197,13 @@ void UIScene_SignEntryMenu::handlePress(F64 controlId, F64 childId) {
}
void UIScene_SignEntryMenu::handleDestroy() {
#ifdef __PSVITA__
#if 0
app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");
#endif
// another player destroyed the anvil, so shut down the keyboard if it is
// displayed
#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO)
#if (0 || 0 || 0)
InputManager.DestroyKeyboard();
#endif
}