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refactor: remove heap-allocated AABBs
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@@ -416,7 +416,7 @@ void PlayerList::validatePlayerSpawnPosition(
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player->y, player->z, player->dimension);
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ServerLevel* level = server->getLevel(player->dimension);
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while (level->getCubes(player, player->bb)->size() != 0) {
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while (level->getCubes(player, &player->bb)->size() != 0) {
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player->setPos(player->x, player->y + 1, player->z);
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}
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app.DebugPrintf("Final pos is %f, %f, %f in dimension %d\n", player->x,
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@@ -456,7 +456,7 @@ void PlayerList::validatePlayerSpawnPosition(
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}
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delete bedPosition;
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}
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while (level->getCubes(player, player->bb)->size() != 0) {
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while (level->getCubes(player, &player->bb)->size() != 0) {
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player->setPos(player->x, player->y + 1, player->z);
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}
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@@ -749,7 +749,7 @@ std::shared_ptr<ServerPlayer> PlayerList::respawn(
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// Ensure the area the player is spawning in is loaded!
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level->cache->create(((int)player->x) >> 4, ((int)player->z) >> 4);
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while (!level->getCubes(player, player->bb)->empty()) {
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while (!level->getCubes(player, &player->bb)->empty()) {
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player->setPos(player->x, player->y + 1, player->z);
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}
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