refactor: remove heap-allocated AABBs

This commit is contained in:
orng
2026-03-28 02:58:56 -05:00
parent e48a05bb8f
commit 7101d03c6a
88 changed files with 353 additions and 387 deletions

View File

@@ -10,25 +10,19 @@ AreaConstraint::AreaConstraint(int descriptionId, double x0, double y0,
bool contains /*= true*/,
bool restrictsMovement /*=true*/)
: TutorialConstraint(descriptionId) {
messageArea =
new AABB(x0 + 2, y0 + 2, z0 + 2, x1 - 2, y1 - 2, z1 - 2);
movementArea = new AABB(x0, y0, z0, x1, y1, z1);
messageArea = AABB(x0 + 2, y0 + 2, z0 + 2, x1 - 2, y1 - 2, z1 - 2);
movementArea = AABB(x0, y0, z0, x1, y1, z1);
this->contains = contains;
m_restrictsMovement = restrictsMovement;
}
AreaConstraint::~AreaConstraint() {
delete messageArea;
delete movementArea;
}
bool AreaConstraint::isConstraintSatisfied(int iPad) {
Minecraft* minecraft = Minecraft::GetInstance();
// TODO: check if this can be elided
Vec3 ipad_player = minecraft->localplayers[iPad]->getPos(1);
return messageArea->contains(ipad_player) == contains;
return messageArea.contains(ipad_player) == contains;
}
bool AreaConstraint::isConstraintRestrictive(int iPad) {
@@ -42,12 +36,12 @@ bool AreaConstraint::canMoveToPosition(double xo, double yo, double zo,
Vec3 targetPos(xt, yt, zt);
Minecraft* minecraft = Minecraft::GetInstance();
if (movementArea->contains(targetPos) == contains) {
if (movementArea.contains(targetPos) == contains) {
return true;
}
Vec3 origPos(xo, yo, zo);
double currDist = origPos.distanceTo(movementArea);
double targetDist = targetPos.distanceTo(movementArea);
double currDist = origPos.distanceTo(&movementArea);
double targetDist = targetPos.distanceTo(&movementArea);
return targetDist < currDist;
}

View File

@@ -6,8 +6,8 @@ class AABB;
class AreaConstraint : public TutorialConstraint {
private:
AABB* movementArea;
AABB* messageArea;
AABB movementArea;
AABB messageArea;
bool contains; // If true we must stay in this area, if false must stay out
// of this area
bool m_restrictsMovement;
@@ -18,10 +18,9 @@ public:
AreaConstraint(int descriptionId, double x0, double y0, double z0,
double x1, double y1, double z1, bool contains = true,
bool restrictsMovement = true);
~AreaConstraint();
virtual bool isConstraintSatisfied(int iPad);
virtual bool isConstraintRestrictive(int iPad);
virtual bool canMoveToPosition(double xo, double yo, double zo, double xt,
double yt, double zt);
};
};

View File

@@ -12,7 +12,7 @@ AreaHint::AreaHint(eTutorial_Hint id, Tutorial* tutorial,
double x1, double y1, double z1, bool allowFade /*= false*/,
bool contains /*= true*/)
: TutorialHint(id, tutorial, descriptionId, e_Hint_Area, allowFade) {
area = new AABB(x0, y0, z0, x1, y1, z1);
area = AABB(x0, y0, z0, x1, y1, z1);
this->contains = contains;
@@ -20,15 +20,13 @@ AreaHint::AreaHint(eTutorial_Hint id, Tutorial* tutorial,
m_completeState = completeState;
}
AreaHint::~AreaHint() { delete area; }
int AreaHint::tick() {
Minecraft* minecraft = Minecraft::GetInstance();
Vec3 player_pos = minecraft->player->getPos(1);
if ((m_displayState == e_Tutorial_State_Any ||
m_tutorial->getCurrentState() == m_displayState) &&
m_hintNeeded && area->contains(player_pos) == contains) {
m_hintNeeded && area.contains(player_pos) == contains) {
if (m_completeState == e_Tutorial_State_None) {
m_hintNeeded = false;
} else if (m_tutorial->isStateCompleted(m_completeState)) {

View File

@@ -6,7 +6,7 @@ class AABB;
class AreaHint : public TutorialHint {
private:
AABB* area;
AABB area;
bool contains; // If true we must stay in this area, if false must stay out
// of this area
@@ -21,7 +21,6 @@ public:
eTutorial_State displayState, eTutorial_State completeState,
int descriptionId, double x0, double y0, double z0, double x1,
double y1, double z1, bool allowFade = true, bool contains = true);
~AreaHint();
virtual int tick();
};
};

View File

@@ -16,7 +16,7 @@ ChangeStateConstraint::ChangeStateConstraint(
bool contains /*= true*/, bool changeGameMode /*= false*/,
GameType* targetGameMode /*= 0*/)
: TutorialConstraint(-1) {
movementArea = new AABB(x0, y0, z0, x1, y1, z1);
movementArea = AABB(x0, y0, z0, x1, y1, z1);
this->contains = contains;
@@ -40,7 +40,6 @@ ChangeStateConstraint::ChangeStateConstraint(
}
ChangeStateConstraint::~ChangeStateConstraint() {
delete movementArea;
if (m_sourceStatesCount > 0) delete[] m_sourceStates;
}
@@ -89,7 +88,7 @@ void ChangeStateConstraint::tick(int iPad) {
// TODO: check if this can be elided
Vec3 ipad_player = minecraft->localplayers[iPad]->getPos(1);
if (!m_bHasChanged && inASourceState &&
movementArea->contains(ipad_player) == contains) {
movementArea.contains(ipad_player) == contains) {
m_bHasChanged = true;
m_changedFromState = m_tutorial->getCurrentState();
m_tutorial->changeTutorialState(m_targetState);
@@ -127,7 +126,7 @@ void ChangeStateConstraint::tick(int iPad) {
}
}
} else if (m_bHasChanged &&
movementArea->contains(ipad_player) != contains) {
movementArea.contains(ipad_player) != contains) {
m_bHasChanged = false;
m_tutorial->changeTutorialState(m_changedFromState);

View File

@@ -11,7 +11,7 @@ class GameType;
class ChangeStateConstraint : public TutorialConstraint {
private:
AABB* movementArea;
AABB movementArea;
bool contains; // If true we must stay in this area, if false must stay out
// of this area
bool m_changeGameMode;