Remove Win32 byte counts from texture pack images

This commit is contained in:
notmatthewbeshay
2026-03-10 00:42:17 +11:00
parent 65dc775e84
commit 7bdf4c8ced
12 changed files with 113 additions and 105 deletions

View File

@@ -167,14 +167,14 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
std::uint32_t imageBytes = 0;
uint8_t *imageData = tp->getPackIcon(imageBytes);
if(dwImageBytes > 0 && pbImageData)
if(imageBytes > 0 && imageData)
{
wchar_t imageName[64];
swprintf(imageName,64,L"tpack%08x",tp->getId());
registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
registerSubstitutionTexture(imageName, imageData, imageBytes);
m_texturePackList.addPack(i,imageName);
}
}