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Remove Win32 byte counts from texture pack images
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@@ -31,7 +31,7 @@ void DefaultTexturePack::loadIcon()
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{
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byteArray ba = app.getArchiveFile(L"Graphics\\TexturePackIcon.png");
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m_iconData = ba.data;
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m_iconSize = ba.length;
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m_iconSize = static_cast<std::uint32_t>(ba.length);
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}
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#endif
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}
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