refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
parent ac9f3cbca3
commit 7c95bfc0bd
286 changed files with 738 additions and 738 deletions

View File

@@ -277,10 +277,10 @@ void ServerLevel::tick()
Biome::MobSpawnerData *ServerLevel::getRandomMobSpawnAt(MobCategory *mobCategory, int x, int y, int z)
{
vector<Biome::MobSpawnerData *> *mobList = getChunkSource()->getMobsAt(mobCategory, x, y, z);
std::vector<Biome::MobSpawnerData *> *mobList = getChunkSource()->getMobsAt(mobCategory, x, y, z);
if (mobList == NULL || mobList->empty()) return NULL;
return (Biome::MobSpawnerData *) WeighedRandom::getRandomItem(random, (vector<WeighedRandomItem *> *)mobList);
return (Biome::MobSpawnerData *) WeighedRandom::getRandomItem(random, (std::vector<WeighedRandomItem *> *)mobList);
}
void ServerLevel::updateSleepingPlayerList()
@@ -289,7 +289,7 @@ void ServerLevel::updateSleepingPlayerList()
m_bAtLeastOnePlayerSleeping = false;
AUTO_VAR(itEnd, players.end());
for (vector<std::shared_ptr<Player> >::iterator it = players.begin(); it != itEnd; it++)
for (std::vector<std::shared_ptr<Player> >::iterator it = players.begin(); it != itEnd; it++)
{
if (!(*it)->isSleeping())
{
@@ -310,7 +310,7 @@ void ServerLevel::awakenAllPlayers()
m_bAtLeastOnePlayerSleeping = false;
AUTO_VAR(itEnd, players.end());
for (vector<std::shared_ptr<Player> >::iterator it = players.begin(); it != itEnd; it++)
for (std::vector<std::shared_ptr<Player> >::iterator it = players.begin(); it != itEnd; it++)
{
if ((*it)->isSleeping())
{
@@ -335,7 +335,7 @@ bool ServerLevel::allPlayersAreSleeping()
{
// all players are sleeping, but have they slept long enough?
AUTO_VAR(itEnd, players.end());
for (vector<std::shared_ptr<Player> >::iterator it = players.begin(); it != itEnd; it++ )
for (std::vector<std::shared_ptr<Player> >::iterator it = players.begin(); it != itEnd; it++ )
{
// System.out.println(player->entityId + ": " + player->getSleepTimer());
if (! (*it)->isSleepingLongEnough())
@@ -625,10 +625,10 @@ bool ServerLevel::tickPendingTicks(bool force)
return retval;
}
vector<TickNextTickData> *ServerLevel::fetchTicksInChunk(LevelChunk *chunk, bool remove)
std::vector<TickNextTickData> *ServerLevel::fetchTicksInChunk(LevelChunk *chunk, bool remove)
{
EnterCriticalSection(&m_tickNextTickCS);
vector<TickNextTickData> *results = new vector<TickNextTickData>;
std::vector<TickNextTickData> *results = new std::vector<TickNextTickData>;
ChunkPos *pos = chunk->getPos();
int west = pos->x << 4;
@@ -693,9 +693,9 @@ ChunkSource *ServerLevel::createChunkSource()
return cache;
}
vector<std::shared_ptr<TileEntity> > *ServerLevel::getTileEntitiesInRegion(int x0, int y0, int z0, int x1, int y1, int z1)
std::vector<std::shared_ptr<TileEntity> > *ServerLevel::getTileEntitiesInRegion(int x0, int y0, int z0, int x1, int y1, int z1)
{
vector<std::shared_ptr<TileEntity> > *result = new vector<std::shared_ptr<TileEntity> >;
std::vector<std::shared_ptr<TileEntity> > *result = new std::vector<std::shared_ptr<TileEntity> >;
for (unsigned int i = 0; i < tileEntityList.size(); i++)
{
std::shared_ptr<TileEntity> te = tileEntityList[i];
@@ -750,7 +750,7 @@ void ServerLevel::setInitialSpawn(LevelSettings *levelSettings)
isFindingSpawn = true;
BiomeSource *biomeSource = dimension->biomeSource;
vector<Biome *> playerSpawnBiomes = biomeSource->getPlayerSpawnBiomes();
std::vector<Biome *> playerSpawnBiomes = biomeSource->getPlayerSpawnBiomes();
Random random(getSeed());
TilePos *findBiome = biomeSource->findBiome(0, 0, 16 * 16, playerSpawnBiomes, &random);
@@ -896,7 +896,7 @@ void ServerLevel::save(bool force, ProgressListener *progressListener, bool bAut
{
// 4J Stu - This will come in a later change anyway
// clean cache
vector<LevelChunk *> *loadedChunkList = cache->getLoadedChunkList();
std::vector<LevelChunk *> *loadedChunkList = cache->getLoadedChunkList();
for (AUTO_VAR(it, loadedChunkList->begin()); it != loadedChunkList->end(); ++it)
{
LevelChunk *lc = *it;
@@ -952,7 +952,7 @@ void ServerLevel::entityAdded(std::shared_ptr<Entity> e)
{
Level::entityAdded(e);
entitiesById[e->entityId] = e;
vector<std::shared_ptr<Entity> > *es = e->getSubEntities();
std::vector<std::shared_ptr<Entity> > *es = e->getSubEntities();
if (es != NULL)
{
//for (int i = 0; i < es.length; i++)
@@ -968,7 +968,7 @@ void ServerLevel::entityRemoved(std::shared_ptr<Entity> e)
{
Level::entityRemoved(e);
entitiesById.erase(e->entityId);
vector<std::shared_ptr<Entity> > *es = e->getSubEntities();
std::vector<std::shared_ptr<Entity> > *es = e->getSubEntities();
if (es != NULL)
{
//for (int i = 0; i < es.length; i++)
@@ -1016,7 +1016,7 @@ std::shared_ptr<Explosion> ServerLevel::explode(std::shared_ptr<Entity> source,
explosion->toBlow.clear();
}
vector<std::shared_ptr<ServerPlayer> > sentTo;
std::vector<std::shared_ptr<ServerPlayer> > sentTo;
for(AUTO_VAR(it, players.begin()); it != players.end(); ++it)
{
std::shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(*it);
@@ -1144,7 +1144,7 @@ void ServerLevel::setTimeAndAdjustTileTicks(__int64 newTime)
__int64 delta = newTime - levelData->getTime();
// 4J - can't directly adjust m_delay in a set as it has a const interator, since changing values in here might change the ordering of the elements in the set.
// Instead move to a vector, do the adjustment, put back in the set.
vector<TickNextTickData> temp;
std::vector<TickNextTickData> temp;
for(AUTO_VAR(it, tickNextTickList.begin()); it != tickNextTickList.end(); ++it)
{
temp.push_back(*it);