refactor: begin unglobbing std::vector

This commit is contained in:
Tropical
2026-03-06 11:58:11 -06:00
parent ac9f3cbca3
commit 7c95bfc0bd
286 changed files with 738 additions and 738 deletions

View File

@@ -65,7 +65,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureNa
if(this->dwBoxC!=0)
{
this->BoxDataA= new SKIN_BOX [this->dwBoxC];
vector<SKIN_BOX *> *pSkinBoxes=pDLCSkinFile->getAdditionalBoxes();
std::vector<SKIN_BOX *> *pSkinBoxes=pDLCSkinFile->getAdditionalBoxes();
int iCount=0;
for(AUTO_VAR(it, pSkinBoxes->begin());it != pSkinBoxes->end(); ++it)
@@ -80,7 +80,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureNa
}
}
TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureName, PBYTE pbData, DWORD dwBytes,vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureName, PBYTE pbData, DWORD dwBytes,std::vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
{
this->textureName = textureName;