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refactor: begin unglobbing std::vector
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@@ -65,7 +65,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureNa
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if(this->dwBoxC!=0)
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{
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this->BoxDataA= new SKIN_BOX [this->dwBoxC];
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vector<SKIN_BOX *> *pSkinBoxes=pDLCSkinFile->getAdditionalBoxes();
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std::vector<SKIN_BOX *> *pSkinBoxes=pDLCSkinFile->getAdditionalBoxes();
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int iCount=0;
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for(AUTO_VAR(it, pSkinBoxes->begin());it != pSkinBoxes->end(); ++it)
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@@ -80,7 +80,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureNa
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}
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}
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TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureName, PBYTE pbData, DWORD dwBytes,vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
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TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureName, PBYTE pbData, DWORD dwBytes,std::vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
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{
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this->textureName = textureName;
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