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refactor: begin unglobbing std::vector
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@@ -404,7 +404,7 @@ std::wstring TheEndLevelRandomLevelSource::gatherStats()
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return L"RandomLevelSource";
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}
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vector<Biome::MobSpawnerData *> *TheEndLevelRandomLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
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std::vector<Biome::MobSpawnerData *> *TheEndLevelRandomLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
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{
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Biome *biome = level->getBiome(x, z);
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if (biome == NULL)
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