fix(jui): ensure serverside unpausing in all scenarios

This commit is contained in:
Sally Knight
2026-03-21 03:05:42 +03:00
parent 24512f44ad
commit 7f39d575a4
3 changed files with 6 additions and 10 deletions

View File

@@ -54,15 +54,6 @@ void PauseScreen::init() {
*/
}
void PauseScreen::keyPressed(wchar_t eventCharacter, int eventKey) {
if (eventKey == Keyboard::KEY_ESCAPE && g_NetworkManager.IsLocalGame() &&
g_NetworkManager.GetPlayerCount() == 1)
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
eXuiServerAction_PauseServer, (void*)FALSE);
Screen::keyPressed(eventCharacter, eventKey);
}
void PauseScreen::exitWorld(Minecraft* minecraft, bool save) {
// 4jcraft: made our own static method for use in the java gui (other
// places such as the deathscreen need this)