Remove Win32 callback types from UI keyboard scenes

This commit is contained in:
notmatthewbeshay
2026-03-10 22:33:45 +11:00
parent 3b785b6787
commit 80f1a8d1b5
8 changed files with 14 additions and 14 deletions

View File

@@ -140,7 +140,7 @@ void UIScene_SignEntryMenu::handleInput(int iPad, int key, bool repeat, bool pre
}
}
int UIScene_SignEntryMenu::KeyboardCompleteCallback(LPVOID lpParam,bool bRes)
int UIScene_SignEntryMenu::KeyboardCompleteCallback(void *lpParam,bool bRes)
{
// 4J HEG - No reason to set value if keyboard was cancelled
UIScene_SignEntryMenu *pClass=(UIScene_SignEntryMenu *)lpParam;
@@ -203,4 +203,4 @@ void UIScene_SignEntryMenu::handleDestroy()
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO)
InputManager.DestroyKeyboard();
#endif
}
}