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fix: clear all build warnings and clean up review nits
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@@ -373,7 +373,8 @@ void MultiplayerLocalPlayer::setAndBroadcastCustomSkin(std::uint32_t skinId) {
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LocalPlayer::setCustomSkin(skinId);
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#if !defined(_CONTENT_PACKAGE)
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printf("Skin for local player %s has changed to %s (%d)\n",
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name.c_str(), customTextureUrl.c_str(), getPlayerDefaultSkin());
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name.c_str(), customTextureUrl.c_str(),
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static_cast<int>(getPlayerDefaultSkin()));
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#endif
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if (getCustomSkin() != oldSkinIndex)
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connection->send(std::shared_ptr<TextureAndGeometryChangePacket>(
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