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format more things i missed
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@@ -157,7 +157,7 @@ LevelRenderer::LevelRenderer(Minecraft* mc, Textures* textures) {
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emptyChunks = 0;
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for (int i = 0; i < 4; i++) {
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// sortedChunks[i] = nullptr; // 4J - removed - not
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//sorting
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// sorting
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// our chunks anymore
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chunks[i] = ClipChunkArray();
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lastPlayerCount[i] = 0;
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