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TU19: merge Minecraft.World/Level
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@@ -1,5 +1,7 @@
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#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.entity.h"
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#include "../Headers/net.minecraft.world.entity.item.h"
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#include "../Headers/net.minecraft.world.item.enchantment.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.tile.h"
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#include "../Headers/net.minecraft.world.phys.h"
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@@ -64,12 +66,18 @@ void Explosion::explode() {
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int zt = Mth::floor(zp);
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int t = level->getTile(xt, yt, zt);
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if (t > 0) {
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remainingPower -=
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(Tile::tiles[t]->getExplosionResistance(source) +
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0.3f) *
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stepSize;
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Tile* tile = Tile::tiles[t];
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float resistance =
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source != NULL
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? source->getTileExplosionResistance(
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this, level, xt, yt, zt, tile)
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: tile->getExplosionResistance(source);
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remainingPower -= (resistance + 0.3f) * stepSize;
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}
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if (remainingPower > 0) {
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if (remainingPower > 0 &&
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(source == NULL ||
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source->shouldTileExplode(this, level, xt, yt, zt, t,
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remainingPower))) {
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toBlow.insert(TilePos(xt, yt, zt));
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}
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@@ -141,17 +149,19 @@ void Explosion::explode() {
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double sp = level->getSeenPercent(center, e->bb);
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double pow = (1 - dist) * sp;
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if (canDamage)
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e->hurt(DamageSource::explosion,
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e->hurt(DamageSource::explosion(this),
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(int)((pow * pow + pow) / 2 * 8 * r + 1));
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double push = pow;
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e->xd += xa * push;
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e->yd += ya * push;
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e->zd += za * push;
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double kbPower =
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ProtectionEnchantment::getExplosionKnockbackAfterDampener(e,
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pow);
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e->xd += xa * kbPower;
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e->yd += ya * kbPower;
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e->zd += za * kbPower;
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std::shared_ptr<Player> player =
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std::dynamic_pointer_cast<Player>(e);
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if (player != NULL) {
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if (e->instanceof(eTYPE_PLAYER)) {
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std::shared_ptr<Player> player =
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std::dynamic_pointer_cast<Player>(e);
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// app.DebugPrintf("Adding player knockback (%f,%f,%f)\n", xa *
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// pow, ya * pow, za * pow);
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hitPlayers.insert(playerVec3Map::value_type(
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@@ -171,72 +181,84 @@ void Explosion::finalizeExplosion(
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x, y, z, eSoundType_RANDOM_EXPLODE, 4,
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(1 + (level->random->nextFloat() - level->random->nextFloat()) * 0.2f) *
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0.7f);
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level->addParticle(eParticleType_hugeexplosion, x, y, z, 0, 0, 0);
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if (r < 2 || !destroyBlocks) {
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level->addParticle(eParticleType_largeexplode, x, y, z, 1.0f, 0, 0);
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} else {
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level->addParticle(eParticleType_hugeexplosion, x, y, z, 1.0f, 0, 0);
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}
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// 4J - use pointer to vector directly passed in if this is available - used
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// to speed up calling this from an incoming packet
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std::vector<TilePos>* toBlowArray =
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toBlowDirect ? toBlowDirect
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: new std::vector<TilePos>(toBlow.begin(), toBlow.end());
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// toBlowArray.addAll(toBlow);
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// TODO 4J Stu - Reverse iterator
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PIXBeginNamedEvent(0, "Finalizing explosion size %d", toBlow.size());
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app.DebugPrintf("Finalizing explosion size %d\n", toBlow.size());
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static const int MAX_EXPLODE_PARTICLES = 50;
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// 4J - try and make at most MAX_EXPLODE_PARTICLES pairs of particles
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int fraction = (int)toBlowArray->size() / MAX_EXPLODE_PARTICLES;
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if (fraction == 0) fraction = 1;
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size_t j = toBlowArray->size() - 1;
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// for (size_t j = toBlowArray->size() - 1; j >= 0; j--)
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for (AUTO_VAR(it, toBlowArray->rbegin()); it != toBlowArray->rend(); ++it) {
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TilePos* tp = &(*it); //&toBlowArray->at(j);
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int xt = tp->x;
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int yt = tp->y;
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int zt = tp->z;
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// if (xt >= 0 && yt >= 0 && zt >= 0 && xt < width && yt < depth &&
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// zt < height) {
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int t = level->getTile(xt, yt, zt);
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if (destroyBlocks) {
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// toBlowArray.addAll(toBlow);
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// TODO 4J Stu - Reverse iterator
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PIXBeginNamedEvent(0, "Finalizing explosion size %d", toBlow.size());
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app.DebugPrintf("Finalizing explosion size %d\n", toBlow.size());
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static const int MAX_EXPLODE_PARTICLES = 50;
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// 4J - try and make at most MAX_EXPLODE_PARTICLES pairs of particles
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int fraction = (int)toBlowArray->size() / MAX_EXPLODE_PARTICLES;
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if (fraction == 0) fraction = 1;
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size_t j = toBlowArray->size() - 1;
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// for (size_t j = toBlowArray->size() - 1; j >= 0; j--)
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for (AUTO_VAR(it, toBlowArray->rbegin()); it != toBlowArray->rend();
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++it) {
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TilePos* tp = &(*it); //&toBlowArray->at(j);
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int xt = tp->x;
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int yt = tp->y;
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int zt = tp->z;
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// if (xt >= 0 && yt >= 0 && zt >= 0 && xt < width && yt < depth &&
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// zt < height) {
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int t = level->getTile(xt, yt, zt);
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if (generateParticles) {
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if ((j % fraction) == 0) {
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double xa = xt + level->random->nextFloat();
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double ya = yt + level->random->nextFloat();
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double za = zt + level->random->nextFloat();
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if (generateParticles) {
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if ((j % fraction) == 0) {
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double xa = xt + level->random->nextFloat();
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double ya = yt + level->random->nextFloat();
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double za = zt + level->random->nextFloat();
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double xd = xa - x;
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double yd = ya - y;
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double zd = za - z;
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double xd = xa - x;
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double yd = ya - y;
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double zd = za - z;
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double dd = sqrt(xd * xd + yd * yd + zd * zd);
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double dd = sqrt(xd * xd + yd * yd + zd * zd);
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xd /= dd;
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yd /= dd;
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zd /= dd;
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xd /= dd;
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yd /= dd;
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zd /= dd;
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double speed = 0.5 / (dd / r + 0.1);
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speed *=
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(level->random->nextFloat() * level->random->nextFloat() +
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0.3f);
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xd *= speed;
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yd *= speed;
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zd *= speed;
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double speed = 0.5 / (dd / r + 0.1);
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speed *= (level->random->nextFloat() *
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level->random->nextFloat() +
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0.3f);
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xd *= speed;
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yd *= speed;
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zd *= speed;
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level->addParticle(eParticleType_explode, (xa + x * 1) / 2,
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(ya + y * 1) / 2, (za + z * 1) / 2, xd, yd,
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zd);
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level->addParticle(eParticleType_smoke, xa, ya, za, xd, yd, zd);
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level->addParticle(eParticleType_explode, (xa + x * 1) / 2,
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(ya + y * 1) / 2, (za + z * 1) / 2, xd,
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yd, zd);
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level->addParticle(eParticleType_smoke, xa, ya, za, xd, yd,
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zd);
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}
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}
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}
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if (t > 0) {
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Tile::tiles[t]->spawnResources(level, xt, yt, zt,
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level->getData(xt, yt, zt), 0.3f, 0);
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level->setTile(xt, yt, zt, 0);
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Tile::tiles[t]->wasExploded(level, xt, yt, zt);
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}
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// }
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if (t > 0) {
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Tile* tile = Tile::tiles[t];
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--j;
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if (tile->dropFromExplosion(this)) {
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tile->spawnResources(level, xt, yt, zt,
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level->getData(xt, yt, zt), 1.0f / r,
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0);
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}
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level->setTileAndData(xt, yt, zt, 0, 0, Tile::UPDATE_ALL);
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tile->wasExploded(level, xt, yt, zt, this);
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}
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--j;
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}
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}
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if (fire) {
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@@ -250,7 +272,7 @@ void Explosion::finalizeExplosion(
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int t = level->getTile(xt, yt, zt);
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int b = level->getTile(xt, yt - 1, zt);
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if (t == 0 && Tile::solid[b] && random->nextInt(3) == 0) {
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level->setTile(xt, yt, zt, Tile::fire_Id);
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level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id);
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}
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}
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}
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@@ -267,4 +289,13 @@ Vec3* Explosion::getHitPlayerKnockback(std::shared_ptr<Player> player) {
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if (it == hitPlayers.end()) return Vec3::newTemp(0.0, 0.0, 0.0);
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return it->second;
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}
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std::shared_ptr<LivingEntity> Explosion::getSourceMob() {
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if (source == NULL) return nullptr;
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if (source->instanceof(eTYPE_PRIMEDTNT))
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return std::dynamic_pointer_cast<PrimedTnt>(source)->getOwner();
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if (source->instanceof(eTYPE_LIVINGENTITY))
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return std::dynamic_pointer_cast<LivingEntity>(source);
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return nullptr;
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}
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