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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-05-24 04:46:34 +00:00
TU19: merge Minecraft.World/Level
This commit is contained in:
@@ -24,6 +24,9 @@ LevelData::LevelData(CompoundTag* tag) {
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m_pGenerator =
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m_pGenerator->getReplacementForVersion(generatorVersion);
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}
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if (tag->contains(L"generatorOptions"))
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generatorOptions = tag->getString(L"generatorOptions");
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}
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gameType = GameType::byId(tag->getInt(L"GameType"));
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@@ -37,7 +40,12 @@ LevelData::LevelData(CompoundTag* tag) {
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xSpawn = tag->getInt(L"SpawnX");
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ySpawn = tag->getInt(L"SpawnY");
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zSpawn = tag->getInt(L"SpawnZ");
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time = tag->getLong(L"Time");
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gameTime = tag->getLong(L"Time");
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if (tag->contains(L"DayTime")) {
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dayTime = tag->getLong(L"DayTime");
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} else {
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dayTime = gameTime;
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}
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lastPlayed = tag->getLong(L"LastPlayed");
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sizeOnDisk = tag->getLong(L"SizeOnDisk");
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levelName = tag->getString(L"LevelName");
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@@ -60,6 +68,12 @@ LevelData::LevelData(CompoundTag* tag) {
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allowCommands = gameType == GameType::CREATIVE;
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}
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// 4J: Game rules are now stored with app game host options
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/*if (tag->contains(L"GameRules"))
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{
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gameRules.loadFromTag(tag->getCompound(L"GameRules"));
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}*/
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newSeaLevel = tag->getBoolean(
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L"newSeaLevel"); // 4J added - only use new sea level for newly created
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// maps. This read defaults to false. (sea level
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@@ -95,6 +109,37 @@ LevelData::LevelData(CompoundTag* tag) {
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m_xzSize = tag->getInt(L"XZSize");
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m_hellScale = tag->getInt(L"HellScale");
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#ifdef _LARGE_WORLDS
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m_classicEdgeMoat = tag->getInt(L"ClassicMoat");
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m_smallEdgeMoat = tag->getInt(L"SmallMoat");
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m_mediumEdgeMoat = tag->getInt(L"MediumMoat");
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int newWorldSize = app.GetGameNewWorldSize();
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int newHellScale = app.GetGameNewHellScale();
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m_hellScaleOld = m_hellScale;
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m_xzSizeOld = m_xzSize;
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if (newWorldSize > m_xzSize) {
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bool bUseMoat = app.GetGameNewWorldSizeUseMoat();
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switch (m_xzSize) {
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case LEVEL_WIDTH_CLASSIC:
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m_classicEdgeMoat = bUseMoat;
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break;
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case LEVEL_WIDTH_SMALL:
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m_smallEdgeMoat = bUseMoat;
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break;
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case LEVEL_WIDTH_MEDIUM:
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m_mediumEdgeMoat = bUseMoat;
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break;
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default:
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assert(0);
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break;
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}
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assert(newWorldSize > m_xzSize);
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m_xzSize = newWorldSize;
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m_hellScale = newHellScale;
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}
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#endif
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m_xzSize = std::min(m_xzSize, LEVEL_MAX_WIDTH);
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m_xzSize = std::max(m_xzSize, LEVEL_MIN_WIDTH);
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@@ -108,15 +153,38 @@ LevelData::LevelData(CompoundTag* tag) {
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hellXZSize = m_xzSize / m_hellScale;
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}
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#ifdef _LARGE_WORLDS
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// set the host option, in case it wasn't setup already
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EGameHostOptionWorldSize hostOptionworldSize = e_worldSize_Unknown;
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switch (m_xzSize) {
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case LEVEL_WIDTH_CLASSIC:
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hostOptionworldSize = e_worldSize_Classic;
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break;
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case LEVEL_WIDTH_SMALL:
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hostOptionworldSize = e_worldSize_Small;
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break;
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case LEVEL_WIDTH_MEDIUM:
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hostOptionworldSize = e_worldSize_Medium;
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break;
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case LEVEL_WIDTH_LARGE:
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hostOptionworldSize = e_worldSize_Large;
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break;
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default:
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assert(0);
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break;
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}
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app.SetGameHostOption(eGameHostOption_WorldSize, hostOptionworldSize);
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#endif
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/* 4J - we don't store this anymore
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if (tag->contains(L"Player"))
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if (tag->contains(L"Player"))
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{
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loadedPlayerTag = tag->getCompound(L"Player");
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dimension = loadedPlayerTag->getInt(L"Dimension");
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}
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}
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else
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{
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this->loadedPlayerTag = NULL;
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this->loadedPlayerTag = NULL;
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}
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*/
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dimension = 0;
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@@ -124,46 +192,48 @@ if (tag->contains(L"Player"))
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LevelData::LevelData(LevelSettings* levelSettings,
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const std::wstring& levelName) {
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this->seed = levelSettings->getSeed();
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this->gameType = levelSettings->getGameType();
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this->generateMapFeatures = levelSettings->isGenerateMapFeatures();
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this->spawnBonusChest = levelSettings->hasStartingBonusItems();
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seed = levelSettings->getSeed();
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gameType = levelSettings->getGameType();
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generateMapFeatures = levelSettings->isGenerateMapFeatures();
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spawnBonusChest = levelSettings->hasStartingBonusItems();
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this->levelName = levelName;
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this->m_pGenerator = levelSettings->getLevelType();
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this->hardcore = levelSettings->isHardcore();
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m_pGenerator = levelSettings->getLevelType();
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hardcore = levelSettings->isHardcore();
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generatorOptions = levelSettings->getLevelTypeOptions();
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allowCommands = levelSettings->getAllowCommands();
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// 4J Stu - Default initers
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this->xSpawn = 0;
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this->ySpawn = 0;
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this->zSpawn = 0;
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this->time = -1; // 4J-JEV: Edited: To know when this is uninitialized.
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this->lastPlayed = 0;
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this->sizeOnDisk = 0;
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xSpawn = 0;
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ySpawn = 0;
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zSpawn = 0;
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dayTime = -1; // 4J-JEV: Edited: To know when this is uninitialized.
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gameTime = -1;
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lastPlayed = 0;
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sizeOnDisk = 0;
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// this->loadedPlayerTag = NULL; // 4J - we don't store this anymore
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this->dimension = 0;
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this->version = 0;
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this->rainTime = 0;
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this->raining = false;
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this->thunderTime = 0;
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this->thundering = false;
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this->allowCommands = levelSettings->getAllowCommands();
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this->initialized = false;
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this->newSeaLevel =
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dimension = 0;
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version = 0;
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rainTime = 0;
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raining = false;
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thunderTime = 0;
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thundering = false;
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initialized = false;
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newSeaLevel =
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levelSettings
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->useNewSeaLevel(); // 4J added - only use new sea level for newly
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// created maps (sea level changes in 1.8.2)
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this->hasBeenInCreative =
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hasBeenInCreative =
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levelSettings->getGameType() == GameType::CREATIVE; // 4J added
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// 4J-PB for the stronghold position
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this->bStronghold = false;
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this->xStronghold = 0;
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this->yStronghold = 0;
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this->zStronghold = 0;
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bStronghold = false;
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xStronghold = 0;
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yStronghold = 0;
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zStronghold = 0;
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this->xStrongholdEndPortal = 0;
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this->zStrongholdEndPortal = 0;
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this->bStrongholdEndPortal = false;
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xStrongholdEndPortal = 0;
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zStrongholdEndPortal = 0;
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bStrongholdEndPortal = false;
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m_xzSize = levelSettings->getXZSize();
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m_hellScale = levelSettings->getHellScale();
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@@ -179,46 +249,63 @@ LevelData::LevelData(LevelSettings* levelSettings,
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++m_hellScale;
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hellXZSize = m_xzSize / m_hellScale;
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}
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#ifdef _LARGE_WORLDS
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m_hellScaleOld = m_hellScale;
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m_xzSizeOld = m_xzSize;
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m_classicEdgeMoat = false;
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m_smallEdgeMoat = false;
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m_mediumEdgeMoat = false;
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#endif
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}
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LevelData::LevelData(LevelData* copy) {
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this->seed = copy->seed;
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this->m_pGenerator = copy->m_pGenerator;
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this->gameType = copy->gameType;
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this->generateMapFeatures = copy->generateMapFeatures;
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this->spawnBonusChest = copy->spawnBonusChest;
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this->xSpawn = copy->xSpawn;
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this->ySpawn = copy->ySpawn;
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this->zSpawn = copy->zSpawn;
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this->time = copy->time;
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this->lastPlayed = copy->lastPlayed;
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this->sizeOnDisk = copy->sizeOnDisk;
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seed = copy->seed;
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m_pGenerator = copy->m_pGenerator;
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generatorOptions = copy->generatorOptions;
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gameType = copy->gameType;
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generateMapFeatures = copy->generateMapFeatures;
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spawnBonusChest = copy->spawnBonusChest;
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xSpawn = copy->xSpawn;
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ySpawn = copy->ySpawn;
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zSpawn = copy->zSpawn;
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gameTime = copy->gameTime;
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dayTime = copy->dayTime;
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lastPlayed = copy->lastPlayed;
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sizeOnDisk = copy->sizeOnDisk;
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// this->loadedPlayerTag = copy->loadedPlayerTag; // 4J -
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// we don't store this anymore
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this->dimension = copy->dimension;
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this->levelName = copy->levelName;
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this->version = copy->version;
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this->rainTime = copy->rainTime;
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this->raining = copy->raining;
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this->thunderTime = copy->thunderTime;
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this->thundering = copy->thundering;
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this->hardcore = copy->hardcore;
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this->allowCommands = copy->allowCommands;
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this->initialized = copy->initialized;
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this->newSeaLevel = copy->newSeaLevel;
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this->hasBeenInCreative = copy->hasBeenInCreative;
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dimension = copy->dimension;
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levelName = copy->levelName;
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version = copy->version;
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rainTime = copy->rainTime;
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raining = copy->raining;
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thunderTime = copy->thunderTime;
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thundering = copy->thundering;
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hardcore = copy->hardcore;
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allowCommands = copy->allowCommands;
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initialized = copy->initialized;
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newSeaLevel = copy->newSeaLevel;
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hasBeenInCreative = copy->hasBeenInCreative;
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gameRules = copy->gameRules;
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// 4J-PB for the stronghold position
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this->bStronghold = copy->bStronghold;
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this->xStronghold = copy->xStronghold;
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this->yStronghold = copy->yStronghold;
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this->zStronghold = copy->zStronghold;
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bStronghold = copy->bStronghold;
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xStronghold = copy->xStronghold;
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yStronghold = copy->yStronghold;
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zStronghold = copy->zStronghold;
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this->xStrongholdEndPortal = copy->xStrongholdEndPortal;
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this->zStrongholdEndPortal = copy->zStrongholdEndPortal;
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this->bStrongholdEndPortal = copy->bStrongholdEndPortal;
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xStrongholdEndPortal = copy->xStrongholdEndPortal;
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zStrongholdEndPortal = copy->zStrongholdEndPortal;
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bStrongholdEndPortal = copy->bStrongholdEndPortal;
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m_xzSize = copy->m_xzSize;
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m_hellScale = copy->m_hellScale;
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#ifdef _LARGE_WORLDS
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m_classicEdgeMoat = copy->m_classicEdgeMoat;
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m_smallEdgeMoat = copy->m_smallEdgeMoat;
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m_mediumEdgeMoat = copy->m_mediumEdgeMoat;
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m_xzSizeOld = copy->m_xzSizeOld;
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m_hellScaleOld = copy->m_hellScaleOld;
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#endif
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}
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CompoundTag* LevelData::createTag() {
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@@ -239,13 +326,15 @@ void LevelData::setTagData(CompoundTag* tag) {
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tag->putLong(L"RandomSeed", seed);
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tag->putString(L"generatorName", m_pGenerator->getGeneratorName());
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tag->putInt(L"generatorVersion", m_pGenerator->getVersion());
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tag->putString(L"generatorOptions", generatorOptions);
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tag->putInt(L"GameType", gameType->getId());
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tag->putBoolean(L"MapFeatures", generateMapFeatures);
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tag->putBoolean(L"spawnBonusChest", spawnBonusChest);
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tag->putInt(L"SpawnX", xSpawn);
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tag->putInt(L"SpawnY", ySpawn);
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tag->putInt(L"SpawnZ", zSpawn);
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tag->putLong(L"Time", time);
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tag->putLong(L"Time", gameTime);
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tag->putLong(L"DayTime", dayTime);
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tag->putLong(L"SizeOnDisk", sizeOnDisk);
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tag->putLong(L"LastPlayed", System::currentTimeMillis());
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tag->putString(L"LevelName", levelName);
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@@ -257,6 +346,8 @@ void LevelData::setTagData(CompoundTag* tag) {
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tag->putBoolean(L"hardcore", hardcore);
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tag->putBoolean(L"allowCommands", allowCommands);
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tag->putBoolean(L"initialized", initialized);
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// 4J: Game rules are now stored with app game host options
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// tag->putCompound(L"GameRules", gameRules.createTag());
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tag->putBoolean(L"newSeaLevel", newSeaLevel);
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tag->putBoolean(L"hasBeenInCreative", hasBeenInCreative);
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// store the stronghold position
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@@ -269,10 +360,16 @@ void LevelData::setTagData(CompoundTag* tag) {
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tag->putInt(L"StrongholdEndPortalX", xStrongholdEndPortal);
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tag->putInt(L"StrongholdEndPortalZ", zStrongholdEndPortal);
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tag->putInt(L"XZSize", m_xzSize);
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#ifdef _LARGE_WORLDS
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tag->putInt(L"ClassicMoat", m_classicEdgeMoat);
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tag->putInt(L"SmallMoat", m_smallEdgeMoat);
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tag->putInt(L"MediumMoat", m_mediumEdgeMoat);
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#endif
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tag->putInt(L"HellScale", m_hellScale);
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}
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__int64 LevelData::getSeed() { return seed; }
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int64_t LevelData::getSeed() { return seed; }
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int LevelData::getXSpawn() { return xSpawn; }
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@@ -288,9 +385,11 @@ int LevelData::getXStrongholdEndPortal() { return xStrongholdEndPortal; }
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int LevelData::getZStrongholdEndPortal() { return zStrongholdEndPortal; }
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__int64 LevelData::getTime() { return time; }
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int64_t LevelData::getGameTime() { return gameTime; }
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__int64 LevelData::getSizeOnDisk() { return sizeOnDisk; }
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int64_t LevelData::getDayTime() { return dayTime; }
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int64_t LevelData::getSizeOnDisk() { return sizeOnDisk; }
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CompoundTag* LevelData::getLoadedPlayerTag() {
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return NULL; // 4J - we don't store this anymore
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@@ -302,7 +401,7 @@ CompoundTag* LevelData::getLoadedPlayerTag() {
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// return dimension;
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//}
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void LevelData::setSeed(__int64 seed) { this->seed = seed; }
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void LevelData::setSeed(int64_t seed) { this->seed = seed; }
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void LevelData::setXSpawn(int xSpawn) { this->xSpawn = xSpawn; }
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@@ -338,9 +437,11 @@ void LevelData::setZStrongholdEndPortal(int zStrongholdEndPortal) {
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this->zStrongholdEndPortal = zStrongholdEndPortal;
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}
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void LevelData::setTime(__int64 time) { this->time = time; }
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void LevelData::setGameTime(int64_t time) { gameTime = time; }
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void LevelData::setSizeOnDisk(__int64 sizeOnDisk) {
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void LevelData::setDayTime(int64_t time) { dayTime = time; }
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void LevelData::setSizeOnDisk(int64_t sizeOnDisk) {
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this->sizeOnDisk = sizeOnDisk;
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}
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@@ -371,7 +472,7 @@ int LevelData::getVersion() { return version; }
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void LevelData::setVersion(int version) { this->version = version; }
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__int64 LevelData::getLastPlayed() { return lastPlayed; }
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int64_t LevelData::getLastPlayed() { return lastPlayed; }
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bool LevelData::isThundering() { return thundering; }
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@@ -405,7 +506,7 @@ void LevelData::setGameType(GameType* gameType) {
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// 4J Added
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hasBeenInCreative =
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hasBeenInCreative || (gameType == GameType::CREATIVE) ||
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app.GetGameHostOption(eGameHostOption_CheatsEnabled) > 0;
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(app.GetGameHostOption(eGameHostOption_CheatsEnabled) > 0);
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}
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bool LevelData::useNewSeaLevel() { return newSeaLevel; }
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@@ -418,6 +519,12 @@ LevelType* LevelData::getGenerator() { return m_pGenerator; }
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void LevelData::setGenerator(LevelType* generator) { m_pGenerator = generator; }
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std::wstring LevelData::getGeneratorOptions() { return generatorOptions; }
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void LevelData::setGeneratorOptions(const std::wstring& options) {
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generatorOptions = options;
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}
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bool LevelData::isHardcore() { return hardcore; }
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bool LevelData::getAllowCommands() { return allowCommands; }
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@@ -432,6 +539,33 @@ void LevelData::setInitialized(bool initialized) {
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this->initialized = initialized;
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}
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GameRules* LevelData::getGameRules() { return &gameRules; }
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int LevelData::getXZSize() { return m_xzSize; }
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#ifdef _LARGE_WORLDS
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int LevelData::getXZSizeOld() { return m_xzSizeOld; }
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||||
void LevelData::getMoatFlags(bool* bClassicEdgeMoat, bool* bSmallEdgeMoat,
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bool* bMediumEdgeMoat) {
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*bClassicEdgeMoat = m_classicEdgeMoat;
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*bSmallEdgeMoat = m_smallEdgeMoat;
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*bMediumEdgeMoat = m_mediumEdgeMoat;
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}
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int LevelData::getXZHellSizeOld() {
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||||
int hellXZSizeOld = ceil((float)m_xzSizeOld / m_hellScaleOld);
|
||||
|
||||
while (hellXZSizeOld > HELL_LEVEL_MAX_WIDTH &&
|
||||
m_hellScaleOld < HELL_LEVEL_MAX_SCALE) {
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||||
assert(0); // should never get in here?
|
||||
++m_hellScaleOld;
|
||||
hellXZSizeOld = m_xzSize / m_hellScale;
|
||||
}
|
||||
|
||||
return hellXZSizeOld;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
int LevelData::getHellScale() { return m_hellScale; }
|
||||
|
||||
Reference in New Issue
Block a user