format .Client/Common/GameRules

This commit is contained in:
Tropical
2026-03-22 01:15:44 -05:00
parent 6c92bc0be8
commit 87b4af678b
51 changed files with 4286 additions and 4229 deletions

View File

@@ -4,67 +4,64 @@
#include "../../Minecraft.World/Headers/net.minecraft.world.item.enchantment.h"
#include "AddEnchantmentRuleDefinition.h"
AddEnchantmentRuleDefinition::AddEnchantmentRuleDefinition()
{
m_enchantmentId = m_enchantmentLevel = 0;
AddEnchantmentRuleDefinition::AddEnchantmentRuleDefinition() {
m_enchantmentId = m_enchantmentLevel = 0;
}
void AddEnchantmentRuleDefinition::writeAttributes(DataOutputStream *dos, unsigned int numAttributes)
{
GameRuleDefinition::writeAttributes(dos, numAttributes + 2);
void AddEnchantmentRuleDefinition::writeAttributes(DataOutputStream* dos,
unsigned int numAttributes) {
GameRuleDefinition::writeAttributes(dos, numAttributes + 2);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentId);
dos->writeUTF( _toString( m_enchantmentId ) );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentId);
dos->writeUTF(_toString(m_enchantmentId));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentLevel);
dos->writeUTF( _toString( m_enchantmentLevel ) );
ConsoleGameRules::write(dos,
ConsoleGameRules::eGameRuleAttr_enchantmentLevel);
dos->writeUTF(_toString(m_enchantmentLevel));
}
void AddEnchantmentRuleDefinition::addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue)
{
if(attributeName.compare(L"enchantmentId") == 0)
{
int value = _fromString<int>(attributeValue);
if(value < 0) value = 0;
if(value >= 256) value = 255;
m_enchantmentId = value;
app.DebugPrintf("AddEnchantmentRuleDefinition: Adding parameter enchantmentId=%d\n",m_enchantmentId);
}
else if(attributeName.compare(L"enchantmentLevel") == 0)
{
int value = _fromString<int>(attributeValue);
if(value < 0) value = 0;
m_enchantmentLevel = value;
app.DebugPrintf("AddEnchantmentRuleDefinition: Adding parameter enchantmentLevel=%d\n",m_enchantmentLevel);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
void AddEnchantmentRuleDefinition::addAttribute(
const std::wstring& attributeName, const std::wstring& attributeValue) {
if (attributeName.compare(L"enchantmentId") == 0) {
int value = _fromString<int>(attributeValue);
if (value < 0) value = 0;
if (value >= 256) value = 255;
m_enchantmentId = value;
app.DebugPrintf(
"AddEnchantmentRuleDefinition: Adding parameter enchantmentId=%d\n",
m_enchantmentId);
} else if (attributeName.compare(L"enchantmentLevel") == 0) {
int value = _fromString<int>(attributeValue);
if (value < 0) value = 0;
m_enchantmentLevel = value;
app.DebugPrintf(
"AddEnchantmentRuleDefinition: Adding parameter "
"enchantmentLevel=%d\n",
m_enchantmentLevel);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
bool AddEnchantmentRuleDefinition::enchantItem(std::shared_ptr<ItemInstance> item)
{
bool enchanted = false;
if (item != NULL)
{
// 4J-JEV: Ripped code from enchantmenthelpers
// Maybe we want to add an addEnchantment method to EnchantmentHelpers
if (item->id == Item::enchantedBook_Id)
{
Item::enchantedBook->addEnchantment( item, new EnchantmentInstance(m_enchantmentId, m_enchantmentLevel) );
}
else if (item->isEnchantable())
{
Enchantment *e = Enchantment::enchantments[m_enchantmentId];
bool AddEnchantmentRuleDefinition::enchantItem(
std::shared_ptr<ItemInstance> item) {
bool enchanted = false;
if (item != NULL) {
// 4J-JEV: Ripped code from enchantmenthelpers
// Maybe we want to add an addEnchantment method to EnchantmentHelpers
if (item->id == Item::enchantedBook_Id) {
Item::enchantedBook->addEnchantment(
item,
new EnchantmentInstance(m_enchantmentId, m_enchantmentLevel));
} else if (item->isEnchantable()) {
Enchantment* e = Enchantment::enchantments[m_enchantmentId];
if(e != NULL && e->category->canEnchant(item->getItem()))
{
int level = std::min(e->getMaxLevel(), m_enchantmentLevel);
item->enchant(e, m_enchantmentLevel);
enchanted = true;
}
}
}
return enchanted;
if (e != NULL && e->category->canEnchant(item->getItem())) {
int level = std::min(e->getMaxLevel(), m_enchantmentLevel);
item->enchant(e, m_enchantmentLevel);
enchanted = true;
}
}
}
return enchanted;
}