format .Client/Common/GameRules

This commit is contained in:
Tropical
2026-03-22 01:15:44 -05:00
parent 6c92bc0be8
commit 87b4af678b
51 changed files with 4286 additions and 4229 deletions

View File

@@ -4,115 +4,105 @@
#include "CompoundGameRuleDefinition.h"
#include "ConsoleGameRules.h"
CompoundGameRuleDefinition::CompoundGameRuleDefinition()
{
m_lastRuleStatusChanged = NULL;
CompoundGameRuleDefinition::CompoundGameRuleDefinition() {
m_lastRuleStatusChanged = NULL;
}
CompoundGameRuleDefinition::~CompoundGameRuleDefinition()
{
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
{
delete (*it);
}
CompoundGameRuleDefinition::~CompoundGameRuleDefinition() {
for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it) {
delete (*it);
}
}
void CompoundGameRuleDefinition::getChildren(std::vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); it++)
children->push_back(*it);
void CompoundGameRuleDefinition::getChildren(
std::vector<GameRuleDefinition*>* children) {
GameRuleDefinition::getChildren(children);
for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); it++)
children->push_back(*it);
}
GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule)
{
rule = new CompleteAllRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_CollectItemRule)
{
rule = new CollectItemRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_UseTileRule)
{
rule = new UseTileRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule)
{
rule = new UpdatePlayerRuleDefinition();
}
else
{
GameRuleDefinition* CompoundGameRuleDefinition::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = NULL;
if (ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule) {
rule = new CompleteAllRuleDefinition();
} else if (ruleType == ConsoleGameRules::eGameRuleType_CollectItemRule) {
rule = new CollectItemRuleDefinition();
} else if (ruleType == ConsoleGameRules::eGameRuleType_UseTileRule) {
rule = new UseTileRuleDefinition();
} else if (ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule) {
rule = new UpdatePlayerRuleDefinition();
} else {
#ifndef _CONTENT_PACKAGE
wprintf(L"CompoundGameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
wprintf(
L"CompoundGameRuleDefinition: Attempted to add invalid child rule "
L"- %d\n",
ruleType);
#endif
}
if(rule != NULL) m_children.push_back(rule);
return rule;
}
if (rule != NULL) m_children.push_back(rule);
return rule;
}
void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule)
{
GameRule *newRule = NULL;
int i = 0;
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
{
newRule = new GameRule(*it, rule->getConnection() );
(*it)->populateGameRule(type,newRule);
void CompoundGameRuleDefinition::populateGameRule(
GameRulesInstance::EGameRulesInstanceType type, GameRule* rule) {
GameRule* newRule = NULL;
int i = 0;
for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it) {
newRule = new GameRule(*it, rule->getConnection());
(*it)->populateGameRule(type, newRule);
GameRule::ValueType value;
value.gr = newRule;
value.isPointer = true;
GameRule::ValueType value;
value.gr = newRule;
value.isPointer = true;
// Somehow add the newRule to the current rule
rule->setParameter(L"rule" + _toString<int>(i),value);
++i;
}
GameRuleDefinition::populateGameRule(type, rule);
// Somehow add the newRule to the current rule
rule->setParameter(L"rule" + _toString<int>(i), value);
++i;
}
GameRuleDefinition::populateGameRule(type, rule);
}
bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int y, int z)
{
bool statusChanged = false;
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
{
if(it->second.isPointer)
{
bool changed = it->second.gr->getGameRuleDefinition()->onUseTile(it->second.gr,tileId,x,y,z);
if(!statusChanged && changed)
{
m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
}
return statusChanged;
bool CompoundGameRuleDefinition::onUseTile(GameRule* rule, int tileId, int x,
int y, int z) {
bool statusChanged = false;
for (AUTO_VAR(it, rule->m_parameters.begin());
it != rule->m_parameters.end(); ++it) {
if (it->second.isPointer) {
bool changed = it->second.gr->getGameRuleDefinition()->onUseTile(
it->second.gr, tileId, x, y, z);
if (!statusChanged && changed) {
m_lastRuleStatusChanged =
it->second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
}
return statusChanged;
}
bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item)
{
bool statusChanged = false;
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
{
if(it->second.isPointer)
{
bool changed = it->second.gr->getGameRuleDefinition()->onCollectItem(it->second.gr,item);
if(!statusChanged && changed)
{
m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
}
return statusChanged;
bool CompoundGameRuleDefinition::onCollectItem(
GameRule* rule, std::shared_ptr<ItemInstance> item) {
bool statusChanged = false;
for (AUTO_VAR(it, rule->m_parameters.begin());
it != rule->m_parameters.end(); ++it) {
if (it->second.isPointer) {
bool changed =
it->second.gr->getGameRuleDefinition()->onCollectItem(
it->second.gr, item);
if (!statusChanged && changed) {
m_lastRuleStatusChanged =
it->second.gr->getGameRuleDefinition();
statusChanged = true;
}
}
}
return statusChanged;
}
void CompoundGameRuleDefinition::postProcessPlayer(std::shared_ptr<Player> player)
{
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
{
(*it)->postProcessPlayer(player);
}
void CompoundGameRuleDefinition::postProcessPlayer(
std::shared_ptr<Player> player) {
for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it) {
(*it)->postProcessPlayer(player);
}
}