format .Client/Common/GameRules

This commit is contained in:
Tropical
2026-03-22 01:15:44 -05:00
parent 6c92bc0be8
commit 87b4af678b
51 changed files with 4286 additions and 4229 deletions

View File

@@ -7,177 +7,155 @@
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/Headers/net.minecraft.h"
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0)
{
m_x = m_y = m_z = 0;
boundingBox = NULL;
orientation = Direction::NORTH;
m_dimension = 0;
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0) {
m_x = m_y = m_z = 0;
boundingBox = NULL;
orientation = Direction::NORTH;
m_dimension = 0;
}
void ConsoleGenerateStructure::getChildren(std::vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); it++)
children->push_back( *it );
void ConsoleGenerateStructure::getChildren(
std::vector<GameRuleDefinition*>* children) {
GameRuleDefinition::getChildren(children);
for (AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); it++)
children->push_back(*it);
}
GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_GenerateBox)
{
rule = new XboxStructureActionGenerateBox();
m_actions.push_back((XboxStructureActionGenerateBox *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock)
{
rule = new XboxStructureActionPlaceBlock();
m_actions.push_back((XboxStructureActionPlaceBlock *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer)
{
rule = new XboxStructureActionPlaceContainer();
m_actions.push_back((XboxStructureActionPlaceContainer *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner)
{
rule = new XboxStructureActionPlaceSpawner();
m_actions.push_back((XboxStructureActionPlaceSpawner *)rule);
}
else
{
GameRuleDefinition* ConsoleGenerateStructure::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = NULL;
if (ruleType == ConsoleGameRules::eGameRuleType_GenerateBox) {
rule = new XboxStructureActionGenerateBox();
m_actions.push_back((XboxStructureActionGenerateBox*)rule);
} else if (ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock) {
rule = new XboxStructureActionPlaceBlock();
m_actions.push_back((XboxStructureActionPlaceBlock*)rule);
} else if (ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer) {
rule = new XboxStructureActionPlaceContainer();
m_actions.push_back((XboxStructureActionPlaceContainer*)rule);
} else if (ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner) {
rule = new XboxStructureActionPlaceSpawner();
m_actions.push_back((XboxStructureActionPlaceSpawner*)rule);
} else {
#ifndef _CONTENT_PACKAGE
wprintf(L"ConsoleGenerateStructure: Attempted to add invalid child rule - %d\n", ruleType );
wprintf(
L"ConsoleGenerateStructure: Attempted to add invalid child rule - "
L"%d\n",
ruleType);
#endif
}
return rule;
}
return rule;
}
void ConsoleGenerateStructure::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
void ConsoleGenerateStructure::writeAttributes(DataOutputStream* dos,
unsigned int numAttrs) {
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
dos->writeUTF(_toString(orientation));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dimension);
dos->writeUTF(_toString(m_dimension));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
dos->writeUTF(_toString(orientation));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dimension);
dos->writeUTF(_toString(m_dimension));
}
void ConsoleGenerateStructure::addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue)
{
if(attributeName.compare(L"x") == 0)
{
int value = _fromString<int>(attributeValue);
m_x = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter x=%d\n",m_x);
}
else if(attributeName.compare(L"y") == 0)
{
int value = _fromString<int>(attributeValue);
m_y = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter y=%d\n",m_y);
}
else if(attributeName.compare(L"z") == 0)
{
int value = _fromString<int>(attributeValue);
m_z = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter z=%d\n",m_z);
}
else if(attributeName.compare(L"orientation") == 0)
{
int value = _fromString<int>(attributeValue);
orientation = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter orientation=%d\n",orientation);
}
else if(attributeName.compare(L"dim") == 0)
{
m_dimension = _fromString<int>(attributeValue);
if(m_dimension > 1 || m_dimension < -1) m_dimension = 0;
app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter dimension=%d\n",m_dimension);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
void ConsoleGenerateStructure::addAttribute(
const std::wstring& attributeName, const std::wstring& attributeValue) {
if (attributeName.compare(L"x") == 0) {
int value = _fromString<int>(attributeValue);
m_x = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter x=%d\n",
m_x);
} else if (attributeName.compare(L"y") == 0) {
int value = _fromString<int>(attributeValue);
m_y = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter y=%d\n",
m_y);
} else if (attributeName.compare(L"z") == 0) {
int value = _fromString<int>(attributeValue);
m_z = value;
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter z=%d\n",
m_z);
} else if (attributeName.compare(L"orientation") == 0) {
int value = _fromString<int>(attributeValue);
orientation = value;
app.DebugPrintf(
"ConsoleGenerateStructure: Adding parameter orientation=%d\n",
orientation);
} else if (attributeName.compare(L"dim") == 0) {
m_dimension = _fromString<int>(attributeValue);
if (m_dimension > 1 || m_dimension < -1) m_dimension = 0;
app.DebugPrintf(
"ApplySchematicRuleDefinition: Adding parameter dimension=%d\n",
m_dimension);
} else {
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
BoundingBox* ConsoleGenerateStructure::getBoundingBox()
{
if(boundingBox == NULL)
{
// Find the max bounds
int maxX, maxY, maxZ;
maxX = maxY = maxZ = 1;
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it)
{
ConsoleGenerateStructureAction *action = *it;
maxX = std::max(maxX,action->getEndX());
maxY = std::max(maxY,action->getEndY());
maxZ = std::max(maxZ,action->getEndZ());
}
boundingBox = new BoundingBox(m_x, m_y, m_z, m_x + maxX, m_y + maxY, m_z + maxZ);
}
return boundingBox;
BoundingBox* ConsoleGenerateStructure::getBoundingBox() {
if (boundingBox == NULL) {
// Find the max bounds
int maxX, maxY, maxZ;
maxX = maxY = maxZ = 1;
for (AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it) {
ConsoleGenerateStructureAction* action = *it;
maxX = std::max(maxX, action->getEndX());
maxY = std::max(maxY, action->getEndY());
maxZ = std::max(maxZ, action->getEndZ());
}
boundingBox =
new BoundingBox(m_x, m_y, m_z, m_x + maxX, m_y + maxY, m_z + maxZ);
}
return boundingBox;
}
bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
{
if(level->dimension->id != m_dimension) return false;
bool ConsoleGenerateStructure::postProcess(Level* level, Random* random,
BoundingBox* chunkBB) {
if (level->dimension->id != m_dimension) return false;
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it)
{
ConsoleGenerateStructureAction *action = *it;
switch(action->getActionType())
{
case ConsoleGameRules::eGameRuleType_GenerateBox:
{
XboxStructureActionGenerateBox *genBox = (XboxStructureActionGenerateBox *)action;
genBox->generateBoxInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceBlock:
{
XboxStructureActionPlaceBlock *pPlaceBlock = (XboxStructureActionPlaceBlock *)action;
pPlaceBlock->placeBlockInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceContainer:
{
XboxStructureActionPlaceContainer *pPlaceContainer = (XboxStructureActionPlaceContainer *)action;
pPlaceContainer->placeContainerInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceSpawner:
{
XboxStructureActionPlaceSpawner *pPlaceSpawner = (XboxStructureActionPlaceSpawner *)action;
pPlaceSpawner->placeSpawnerInLevel(this,level,chunkBB);
}
break;
default:
break;
};
}
for (AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it) {
ConsoleGenerateStructureAction* action = *it;
return false;
switch (action->getActionType()) {
case ConsoleGameRules::eGameRuleType_GenerateBox: {
XboxStructureActionGenerateBox* genBox =
(XboxStructureActionGenerateBox*)action;
genBox->generateBoxInLevel(this, level, chunkBB);
} break;
case ConsoleGameRules::eGameRuleType_PlaceBlock: {
XboxStructureActionPlaceBlock* pPlaceBlock =
(XboxStructureActionPlaceBlock*)action;
pPlaceBlock->placeBlockInLevel(this, level, chunkBB);
} break;
case ConsoleGameRules::eGameRuleType_PlaceContainer: {
XboxStructureActionPlaceContainer* pPlaceContainer =
(XboxStructureActionPlaceContainer*)action;
pPlaceContainer->placeContainerInLevel(this, level, chunkBB);
} break;
case ConsoleGameRules::eGameRuleType_PlaceSpawner: {
XboxStructureActionPlaceSpawner* pPlaceSpawner =
(XboxStructureActionPlaceSpawner*)action;
pPlaceSpawner->placeSpawnerInLevel(this, level, chunkBB);
} break;
default:
break;
};
}
return false;
}
bool ConsoleGenerateStructure::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
{
return getBoundingBox()->intersects(x0,y0,z0,x1,y1,z1);
bool ConsoleGenerateStructure::checkIntersects(int x0, int y0, int z0, int x1,
int y1, int z1) {
return getBoundingBox()->intersects(x0, y0, z0, x1, y1, z1);
}
int ConsoleGenerateStructure::getMinY()
{
return getBoundingBox()->y0;
}
int ConsoleGenerateStructure::getMinY() { return getBoundingBox()->y0; }