format .Client/Common/GameRules

This commit is contained in:
Tropical
2026-03-22 01:15:44 -05:00
parent 6c92bc0be8
commit 87b4af678b
51 changed files with 4286 additions and 4229 deletions

View File

@@ -7,93 +7,94 @@
#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer()
{
m_tile = Tile::chest_Id;
XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer() {
m_tile = Tile::chest_Id;
}
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer()
{
for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
{
delete *it;
}
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer() {
for (AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it) {
delete *it;
}
}
// 4J-JEV: Super class handles attr-facing fine.
//void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
// void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream
// *dos, unsigned int numAttrs)
void XboxStructureActionPlaceContainer::getChildren(std::vector<GameRuleDefinition *> *children)
{
XboxStructureActionPlaceBlock::getChildren(children);
for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++)
children->push_back( *it );
void XboxStructureActionPlaceContainer::getChildren(
std::vector<GameRuleDefinition*>* children) {
XboxStructureActionPlaceBlock::getChildren(children);
for (AUTO_VAR(it, m_items.begin()); it != m_items.end(); it++)
children->push_back(*it);
}
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition *)rule);
}
else
{
GameRuleDefinition* XboxStructureActionPlaceContainer::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
GameRuleDefinition* rule = NULL;
if (ruleType == ConsoleGameRules::eGameRuleType_AddItem) {
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition*)rule);
} else {
#ifndef _CONTENT_PACKAGE
wprintf(L"XboxStructureActionPlaceContainer: Attempted to add invalid child rule - %d\n", ruleType );
wprintf(
L"XboxStructureActionPlaceContainer: Attempted to add invalid "
L"child rule - %d\n",
ruleType);
#endif
}
return rule;
}
return rule;
}
void XboxStructureActionPlaceContainer::addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue)
{
if(attributeName.compare(L"facing") == 0)
{
int value = _fromString<int>(attributeValue);
m_data = value;
app.DebugPrintf("XboxStructureActionPlaceContainer: Adding parameter facing=%d\n",m_data);
}
else
{
XboxStructureActionPlaceBlock::addAttribute(attributeName, attributeValue);
}
void XboxStructureActionPlaceContainer::addAttribute(
const std::wstring& attributeName, const std::wstring& attributeValue) {
if (attributeName.compare(L"facing") == 0) {
int value = _fromString<int>(attributeValue);
m_data = value;
app.DebugPrintf(
"XboxStructureActionPlaceContainer: Adding parameter facing=%d\n",
m_data);
} else {
XboxStructureActionPlaceBlock::addAttribute(attributeName,
attributeValue);
}
}
bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB)
{
int worldX = structure->getWorldX( m_x, m_z );
int worldY = structure->getWorldY( m_y );
int worldZ = structure->getWorldZ( m_x, m_z );
bool XboxStructureActionPlaceContainer::placeContainerInLevel(
StructurePiece* structure, Level* level, BoundingBox* chunkBB) {
int worldX = structure->getWorldX(m_x, m_z);
int worldY = structure->getWorldY(m_y);
int worldZ = structure->getWorldZ(m_x, m_z);
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
level->setTile( worldX, worldY, worldZ, 0 );
}
if (chunkBB->isInside(worldX, worldY, worldZ)) {
if (level->getTileEntity(worldX, worldY, worldZ) != NULL) {
// Remove the current tile entity
level->removeTileEntity(worldX, worldY, worldZ);
level->setTile(worldX, worldY, worldZ, 0);
}
level->setTile( worldX, worldY, worldZ, m_tile );
std::shared_ptr<Container> container = std::dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
if ( container != NULL )
{
level->setData( worldX, worldY, worldZ, m_data);
// Add items
int slotId = 0;
for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId )
{
AddItemRuleDefinition *addItem = *it;
level->setTile(worldX, worldY, worldZ, m_tile);
std::shared_ptr<Container> container =
std::dynamic_pointer_cast<Container>(
level->getTileEntity(worldX, worldY, worldZ));
addItem->addItemToContainer(container,slotId);
}
}
return true;
}
return false;
app.DebugPrintf(
"XboxStructureActionPlaceContainer - placing a container at "
"(%d,%d,%d)\n",
worldX, worldY, worldZ);
if (container != NULL) {
level->setData(worldX, worldY, worldZ, m_data);
// Add items
int slotId = 0;
for (AUTO_VAR(it, m_items.begin());
it != m_items.end() &&
(slotId < container->getContainerSize());
++it, ++slotId) {
AddItemRuleDefinition* addItem = *it;
addItem->addItemToContainer(container, slotId);
}
}
return true;
}
return false;
}