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Remove UINT from common resource ID arrays
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@@ -302,7 +302,7 @@ HRESULT CScene_InGamePlayerOptions::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINoti
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{
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BYTE *smallId = new BYTE();
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*smallId = m_networkSmallId;
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UINT uiIDA[2];
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unsigned int uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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