cleanup: flatten dead branches in world io level network and stats

This commit is contained in:
MatthewBeshay
2026-03-26 20:53:52 +11:00
parent 12ff12a263
commit 8d3c504ee6
93 changed files with 274 additions and 3246 deletions

View File

@@ -429,17 +429,3 @@ FloatBuffer* ByteBuffer::asFloatBuffer() {
(float*)(buffer + m_position));
}
#if 0
// we're using the RSX now to upload textures to vram, so we need th main ram
// textures allocated from io space
ByteBuffer_IO::ByteBuffer_IO(unsigned int capacity)
: ByteBuffer(capacity, (uint8_t*)RenderManager.allocIOMem(capacity, 64)) {
memset(buffer, 0, sizeof(uint8_t) * capacity);
byteOrder = BIGENDIAN;
}
ByteBuffer_IO::~ByteBuffer_IO() {
// delete buffer;
RenderManager.freeIOMem(buffer);
}
#endif // 0