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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-05-30 13:06:15 +00:00
cleanup: flatten dead branches in world io level network and stats
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@@ -10,15 +10,6 @@
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#include "../Headers/net.minecraft.world.entity.h"
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#include "RandomLevelSource.h"
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#if 0
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static PerlinNoise_DataIn g_lperlinNoise1_SPU __attribute__((__aligned__(16)));
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static PerlinNoise_DataIn g_lperlinNoise2_SPU __attribute__((__aligned__(16)));
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static PerlinNoise_DataIn g_perlinNoise1_SPU __attribute__((__aligned__(16)));
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static PerlinNoise_DataIn g_scaleNoise_SPU __attribute__((__aligned__(16)));
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static PerlinNoise_DataIn g_depthNoise_SPU __attribute__((__aligned__(16)));
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// #define DISABLE_SPU_CODE
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#endif
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const double RandomLevelSource::SNOW_SCALE = 0.3;
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const double RandomLevelSource::SNOW_CUTOFF = 0.5;
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@@ -27,7 +18,7 @@ RandomLevelSource::RandomLevelSource(Level* level, int64_t seed,
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bool generateStructures)
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: generateStructures(generateStructures) {
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m_XZSize = level->getLevelData()->getXZSize();
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#ifdef _LARGE_WORLDS
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#if defined(_LARGE_WORLDS)
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level->getLevelData()->getMoatFlags(&m_classicEdgeMoat, &m_smallEdgeMoat,
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&m_mediumEdgeMoat);
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#endif
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@@ -95,7 +86,7 @@ int g_numPrepareHeightCalls = 0;
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LARGE_INTEGER g_totalPrepareHeightsTime = {0, 0};
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LARGE_INTEGER g_averagePrepareHeightsTime = {0, 0};
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#ifdef _LARGE_WORLDS
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#if defined(_LARGE_WORLDS)
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int RandomLevelSource::getMinDistanceToEdge(int xxx, int zzz, int worldSize,
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float falloffStart) {
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@@ -227,7 +218,7 @@ float RandomLevelSource::getHeightFalloff(int xxx, int zzz, int* pEMin) {
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return comp;
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}
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#endif // _LARGE_WORLDS
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#endif
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void RandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks) {
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LARGE_INTEGER startTime;
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@@ -564,30 +555,6 @@ doubleArray RandomLevelSource::getHeights(doubleArray buffer, int x, int y,
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0, 500.0);
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}
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#if 0 && !defined DISABLE_SPU_CODE
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C4JSpursJobQueue::Port port("C4JSpursJob_PerlinNoise");
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C4JSpursJob_PerlinNoise perlinJob1(&g_scaleNoise_SPU);
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C4JSpursJob_PerlinNoise perlinJob2(&g_depthNoise_SPU);
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C4JSpursJob_PerlinNoise perlinJob3(&g_perlinNoise1_SPU);
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C4JSpursJob_PerlinNoise perlinJob4(&g_lperlinNoise1_SPU);
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C4JSpursJob_PerlinNoise perlinJob5(&g_lperlinNoise2_SPU);
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g_scaleNoise_SPU.set(scaleNoise, sr, x, z, xSize, zSize, 1.121, 1.121, 0.5);
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g_depthNoise_SPU.set(depthNoise, dr, x, z, xSize, zSize, 200.0, 200.0, 0.5);
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g_perlinNoise1_SPU.set(perlinNoise1, pnr, x, y, z, xSize, ySize, zSize,
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s / 80.0, hs / 160.0, s / 80.0);
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g_lperlinNoise1_SPU.set(lperlinNoise1, ar, x, y, z, xSize, ySize, zSize, s,
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hs, s);
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g_lperlinNoise2_SPU.set(lperlinNoise2, br, x, y, z, xSize, ySize, zSize, s,
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hs, s);
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port.submitJob(&perlinJob1);
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port.submitJob(&perlinJob2);
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port.submitJob(&perlinJob3);
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port.submitJob(&perlinJob4);
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port.submitJob(&perlinJob5);
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port.waitForCompletion();
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#else
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sr = scaleNoise->getRegion(sr, x, z, xSize, zSize, 1.121, 1.121, 0.5);
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dr = depthNoise->getRegion(dr, x, z, xSize, zSize, 200.0, 200.0, 0.5);
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pnr = perlinNoise1->getRegion(pnr, x, y, z, xSize, ySize, zSize, s / 80.0,
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@@ -595,7 +562,6 @@ doubleArray RandomLevelSource::getHeights(doubleArray buffer, int x, int y,
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ar = lperlinNoise1->getRegion(ar, x, y, z, xSize, ySize, zSize, s, hs, s);
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br = lperlinNoise2->getRegion(br, x, y, z, xSize, ySize, zSize, s, hs, s);
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#endif
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x = z = 0;
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