cleanup: flatten dead branches in world io level network and stats

This commit is contained in:
MatthewBeshay
2026-03-26 20:53:52 +11:00
parent 12ff12a263
commit 8d3c504ee6
93 changed files with 274 additions and 3246 deletions

View File

@@ -22,18 +22,6 @@ std::wstring DirectoryLevelStorageSource::getName() { return L"Old Format"; }
std::vector<LevelSummary*>* DirectoryLevelStorageSource::getLevelList() {
// 4J Stu - We don't use directory list with the Xbox save locations
std::vector<LevelSummary*>* levels = new std::vector<LevelSummary*>;
#if 0
for (int i = 0; i < 5; i++)
{
std::wstring levelId = std::wstring(L"World").append( _toString( (i+1) ) );
LevelData *levelData = getDataTagFor(saveFile, levelId);
if (levelData != NULL)
{
levels->push_back(new LevelSummary(levelId, L"", levelData->getLastPlayed(), levelData->getSizeOnDisk(), levelData.getGameType(), false, levelData->isHardcore()));
}
}
#endif
return levels;
}