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TU19: fix build fallout across Client, World, NBT and Network
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@@ -12,30 +12,34 @@ LevelEventPacket::LevelEventPacket() {
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z = 0;
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}
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LevelEventPacket::LevelEventPacket(int type, int x, int y, int z, int data) {
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LevelEventPacket::LevelEventPacket(int type, int x, int y, int z, int data,
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bool globalEvent) {
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this->type = type;
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this->x = x;
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this->y = y;
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this->z = z;
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this->data = data;
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this->globalEvent = globalEvent;
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}
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void LevelEventPacket::read(DataInputStream* dis) // throws IOException
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{
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type = dis->readInt();
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x = dis->readInt();
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y = (int)(dis->readByte() & (uint8_t)0xff);
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y = dis->readByte() & 0xff;
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z = dis->readInt();
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data = dis->readInt();
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globalEvent = dis->readBoolean();
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}
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void LevelEventPacket::write(DataOutputStream* dos) // throws IOException
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{
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dos->writeInt(type);
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dos->writeInt(x);
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dos->writeByte((uint8_t)(y & 0xff));
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dos->writeByte(y & 0xff);
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dos->writeInt(z);
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dos->writeInt(data);
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dos->writeBoolean(globalEvent);
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}
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void LevelEventPacket::handle(PacketListener* listener) {
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@@ -43,3 +47,5 @@ void LevelEventPacket::handle(PacketListener* listener) {
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}
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int LevelEventPacket::getEstimatedSize() { return 4 * 5 + 1; }
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bool LevelEventPacket::isGlobalEvent() { return globalEvent; }
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