refactor: use convStringToWstring for text input instead of uint16 helpers

GetText now returns UTF-8 directly so callers go through simdutf via
convStringToWstring(). Remove dead uint16_to_wstring helpers.
This commit is contained in:
MatthewBeshay
2026-03-30 14:10:14 +11:00
parent e89198f56c
commit 95e0a14b36
9 changed files with 19 additions and 59 deletions

View File

@@ -119,12 +119,9 @@ void UIScene_DebugSetCamera::handleCheckboxToggled(F64 controlId,
int UIScene_DebugSetCamera::KeyboardCompleteCallback(void* lpParam, bool bRes) {
UIScene_DebugSetCamera* pClass = (UIScene_DebugSetCamera*)lpParam;
uint16_t pchText[2048]; //[128];
ZeroMemory(pchText, 2048 /*128*/ * sizeof(uint16_t));
InputManager.GetText(pchText);
if (pchText[0] != 0) {
std::wstring value = uint16_to_wstring(pchText);
const char* text = InputManager.GetText();
if (text[0] != '\0') {
std::wstring value = convStringToWstring(text);
double val = 0;
if (!value.empty()) val = _fromString<double>(value);
switch (pClass->m_keyboardCallbackControl) {