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TU19: merge Minecraft.World/Blocks
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@@ -16,7 +16,8 @@ const unsigned int AnvilTile::ANVIL_NAMES[ANVIL_NAMES_LENGTH] = {
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std::wstring AnvilTile::TEXTURE_DAMAGE_NAMES[ANVIL_NAMES_LENGTH] = {
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L"anvil_top", L"anvil_top_damaged_1", L"anvil_top_damaged_2"};
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AnvilTile::AnvilTile(int id) : HeavyTile(id, Material::heavyMetal, false) {
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AnvilTile::AnvilTile(int id)
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: HeavyTile(id, Material::heavyMetal, false) {
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part = PART_BASE;
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setLightBlock(0);
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icons = NULL;
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@@ -44,15 +45,24 @@ void AnvilTile::registerIcons(IconRegister* iconRegister) {
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}
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void AnvilTile::setPlacedBy(Level* level, int x, int y, int z,
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std::shared_ptr<Mob> by) {
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std::shared_ptr<LivingEntity> by,
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std::shared_ptr<ItemInstance> itemInstance) {
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int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
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int dmg = level->getData(x, y, z) >> 2;
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dir = ++dir % 4;
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if (dir == 0) level->setData(x, y, z, Direction::NORTH | (dmg << 2));
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if (dir == 1) level->setData(x, y, z, Direction::EAST | (dmg << 2));
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if (dir == 2) level->setData(x, y, z, Direction::SOUTH | (dmg << 2));
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if (dir == 3) level->setData(x, y, z, Direction::WEST | (dmg << 2));
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if (dir == 0)
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level->setData(x, y, z, Direction::NORTH | (dmg << 2),
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Tile::UPDATE_CLIENTS);
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if (dir == 1)
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level->setData(x, y, z, Direction::EAST | (dmg << 2),
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Tile::UPDATE_CLIENTS);
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if (dir == 2)
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level->setData(x, y, z, Direction::SOUTH | (dmg << 2),
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Tile::UPDATE_CLIENTS);
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if (dir == 3)
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level->setData(x, y, z, Direction::WEST | (dmg << 2),
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Tile::UPDATE_CLIENTS);
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}
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bool AnvilTile::use(Level* level, int x, int y, int z,
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@@ -92,4 +102,4 @@ void AnvilTile::onLand(Level* level, int xt, int yt, int zt, int data) {
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bool AnvilTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face) {
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return true;
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}
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}
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