TU19: merge Minecraft.World/Blocks

This commit is contained in:
Tropical
2026-03-21 15:52:50 -05:00
parent f25cd66f4d
commit 9b6046cb83
242 changed files with 8083 additions and 4657 deletions

View File

@@ -9,7 +9,8 @@
int BedTile::HEAD_DIRECTION_OFFSETS[4][2] = {{0, 1}, {-1, 0}, {0, -1}, {1, 0}};
BedTile::BedTile(int id) : DirectionalTile(id, Material::cloth, false) {
BedTile::BedTile(int id)
: DirectionalTile(id, Material::cloth, false) {
setShape();
iconEnd = NULL;
@@ -64,7 +65,7 @@ bool BedTile::use(Level* level, int x, int y, int z,
int data = level->getData(x, y, z);
if (!BedTile::isHeadPiece(data)) {
if (!isHeadPiece(data)) {
// fetch head piece instead
int direction = getDirection(data);
x += HEAD_DIRECTION_OFFSETS[direction][0];
@@ -75,16 +76,17 @@ bool BedTile::use(Level* level, int x, int y, int z,
data = level->getData(x, y, z);
}
if (!level->dimension->mayRespawn()) {
if (!level->dimension->mayRespawn() ||
level->getBiome(x, z) == Biome::hell) {
double xc = x + 0.5;
double yc = y + 0.5;
double zc = z + 0.5;
level->setTile(x, y, z, 0);
level->removeTile(x, y, z);
int direction = getDirection(data);
x += HEAD_DIRECTION_OFFSETS[direction][0];
z += HEAD_DIRECTION_OFFSETS[direction][1];
if (level->getTile(x, y, z) == id) {
level->setTile(x, y, z, 0);
level->removeTile(x, y, z);
xc = (xc + x + 0.5) / 2;
yc = (yc + y + 0.5) / 2;
zc = (zc + z + 0.5) / 2;
@@ -93,7 +95,7 @@ bool BedTile::use(Level* level, int x, int y, int z,
return true;
}
if (BedTile::isOccupied(data)) {
if (isOccupied(data)) {
std::shared_ptr<Player> sleepingPlayer = nullptr;
AUTO_VAR(itEnd, level->players.end());
for (AUTO_VAR(it, level->players.begin()); it != itEnd; it++) {
@@ -107,7 +109,7 @@ bool BedTile::use(Level* level, int x, int y, int z,
}
if (sleepingPlayer == NULL) {
BedTile::setOccupied(level, x, y, z, false);
setOccupied(level, x, y, z, false);
} else {
player->displayClientMessage(IDS_TILE_BED_OCCUPIED);
@@ -117,7 +119,7 @@ bool BedTile::use(Level* level, int x, int y, int z,
Player::BedSleepingResult result = player->startSleepInBed(x, y, z);
if (result == Player::OK) {
BedTile::setOccupied(level, x, y, z, true);
setOccupied(level, x, y, z, true);
// 4J-PB added
// are there multiple players in the same world as us?
if (level->AllPlayersAreSleeping() == false) {
@@ -190,12 +192,12 @@ void BedTile::neighborChanged(Level* level, int x, int y, int z, int type) {
if (isHeadPiece(data)) {
if (level->getTile(x - HEAD_DIRECTION_OFFSETS[direction][0], y,
z - HEAD_DIRECTION_OFFSETS[direction][1]) != id) {
level->setTile(x, y, z, 0);
level->removeTile(x, y, z);
}
} else {
if (level->getTile(x + HEAD_DIRECTION_OFFSETS[direction][0], y,
z + HEAD_DIRECTION_OFFSETS[direction][1]) != id) {
level->setTile(x, y, z, 0);
level->removeTile(x, y, z);
if (!level->isClientSide) {
Tile::spawnResources(
level, x, y, z, data,
@@ -226,7 +228,7 @@ void BedTile::setOccupied(Level* level, int x, int y, int z, bool occupied) {
} else {
data = data & ~OCCUPIED_DATA;
}
level->setData(x, y, z, data);
level->setData(x, y, z, data, Tile::UPDATE_NONE);
}
Pos* BedTile::findStandUpPosition(Level* level, int x, int y, int z,
@@ -236,10 +238,8 @@ Pos* BedTile::findStandUpPosition(Level* level, int x, int y, int z,
// try to find a clear location near the bed
for (int step = 0; step <= 1; step++) {
int startX =
x - BedTile::HEAD_DIRECTION_OFFSETS[direction][0] * step - 1;
int startZ =
z - BedTile::HEAD_DIRECTION_OFFSETS[direction][1] * step - 1;
int startX = x - HEAD_DIRECTION_OFFSETS[direction][0] * step - 1;
int startZ = z - HEAD_DIRECTION_OFFSETS[direction][1] * step - 1;
int endX = startX + 2;
int endZ = startZ + 2;
@@ -249,8 +249,9 @@ Pos* BedTile::findStandUpPosition(Level* level, int x, int y, int z,
// isEmpty for the blocks that we wish to place the player This
// allows the player to spawn in blocks with snow, grass etc
if (level->isTopSolidBlocking(standX, y - 1, standZ) &&
!level->isSolidBlockingTile(standX, y, standZ) &&
!level->isSolidBlockingTile(standX, y + 1, standZ)) {
!level->getMaterial(standX, y, standZ)->isSolidBlocking() &&
!level->getMaterial(standX, y + 1, standZ)
->isSolidBlocking()) {
if (skipCount > 0) {
skipCount--;
continue;
@@ -276,3 +277,17 @@ int BedTile::getPistonPushReaction() { return Material::PUSH_DESTROY; }
int BedTile::cloneTileId(Level* level, int x, int y, int z) {
return Item::bed_Id;
}
void BedTile::playerWillDestroy(Level* level, int x, int y, int z, int data,
std::shared_ptr<Player> player) {
if (player->abilities.instabuild) {
if (isHeadPiece(data)) {
int direction = getDirection(data);
x -= HEAD_DIRECTION_OFFSETS[direction][0];
z -= HEAD_DIRECTION_OFFSETS[direction][1];
if (level->getTile(x, y, z) == id) {
level->removeTile(x, y, z);
}
}
}
}