TU19: merge Minecraft.World/Blocks

This commit is contained in:
Tropical
2026-03-21 15:52:50 -05:00
parent f25cd66f4d
commit 9b6046cb83
242 changed files with 8083 additions and 4657 deletions

View File

@@ -1,15 +1,13 @@
#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.h"
#include "../Headers/net.minecraft.world.level.redstone.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.entity.h"
#include "../Headers/net.minecraft.world.h"
#include "DiodeTile.h"
const double DiodeTile::DELAY_RENDER_OFFSETS[4] = {-1.0f / 16.0f, 1.0f / 16.0f,
3.0f / 16.0f, 5.0f / 16.0f};
const int DiodeTile::DELAYS[4] = {1, 2, 3, 4};
DiodeTile::DiodeTile(int id, bool on)
: DirectionalTile(id, Material::decoration, false) {
this->on = on;
@@ -37,17 +35,20 @@ bool DiodeTile::canSurvive(Level* level, int x, int y, int z) {
void DiodeTile::tick(Level* level, int x, int y, int z, Random* random) {
int data = level->getData(x, y, z);
bool sourceOn = getSourceSignal(level, x, y, z, data);
if (on && !sourceOn) {
level->setTileAndData(x, y, z, Tile::diode_off_Id, data);
} else if (!on) {
// when off-diodes are ticked, they always turn on for one tick and
// then off again if necessary
level->setTileAndData(x, y, z, Tile::diode_on_Id, data);
if (!sourceOn) {
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
level->addToTickNextTick(x, y, z, Tile::diode_on_Id,
DELAYS[delay] * 2);
if (!isLocked(level, x, y, z, data)) {
bool sourceOn = shouldTurnOn(level, x, y, z, data);
if (on && !sourceOn) {
level->setTileAndData(x, y, z, getOffTile()->id, data,
Tile::UPDATE_CLIENTS);
} else if (!on) {
// when off-diodes are ticked, they always turn on for one tick and
// then off again if necessary
level->setTileAndData(x, y, z, getOnTile()->id, data,
Tile::UPDATE_CLIENTS);
if (!sourceOn) {
level->addToTickNextTick(x, y, z, getOnTile()->id,
getTurnOffDelay(data), -1);
}
}
}
}
@@ -56,9 +57,9 @@ Icon* DiodeTile::getTexture(int face, int data) {
// down is used by the torch tesselator
if (face == Facing::DOWN) {
if (on) {
return Tile::notGate_on->getTexture(face);
return Tile::redstoneTorch_on->getTexture(face);
}
return Tile::notGate_off->getTexture(face);
return Tile::redstoneTorch_off->getTexture(face);
}
if (face == Facing::UP) {
return icon;
@@ -67,10 +68,6 @@ Icon* DiodeTile::getTexture(int face, int data) {
return Tile::stoneSlab->getTexture(Facing::UP);
}
void DiodeTile::registerIcons(IconRegister* iconRegister) {
icon = iconRegister->registerIcon(on ? L"repeater_lit" : L"repeater");
}
bool DiodeTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int face) {
if (face == Facing::DOWN || face == Facing::UP) {
@@ -82,29 +79,37 @@ bool DiodeTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
int DiodeTile::getRenderShape() { return SHAPE_DIODE; }
bool DiodeTile::getDirectSignal(Level* level, int x, int y, int z, int dir) {
bool DiodeTile::isOn(int data) { return on; }
int DiodeTile::getDirectSignal(LevelSource* level, int x, int y, int z,
int dir) {
return getSignal(level, x, y, z, dir);
}
bool DiodeTile::getSignal(LevelSource* level, int x, int y, int z, int facing) {
if (!on) {
return false;
int DiodeTile::getSignal(LevelSource* level, int x, int y, int z, int facing) {
int data = level->getData(x, y, z);
if (!isOn(data)) {
return Redstone::SIGNAL_NONE;
}
int dir = getDirection(level->getData(x, y, z));
int dir = getDirection(data);
if (dir == Direction::SOUTH && facing == Facing::SOUTH) return true;
if (dir == Direction::WEST && facing == Facing::WEST) return true;
if (dir == Direction::NORTH && facing == Facing::NORTH) return true;
if (dir == Direction::EAST && facing == Facing::EAST) return true;
if (dir == Direction::SOUTH && facing == Facing::SOUTH)
return getOutputSignal(level, x, y, z, data);
if (dir == Direction::WEST && facing == Facing::WEST)
return getOutputSignal(level, x, y, z, data);
if (dir == Direction::NORTH && facing == Facing::NORTH)
return getOutputSignal(level, x, y, z, data);
if (dir == Direction::EAST && facing == Facing::EAST)
return getOutputSignal(level, x, y, z, data);
return false;
return Redstone::SIGNAL_NONE;
}
void DiodeTile::neighborChanged(Level* level, int x, int y, int z, int type) {
if (!canSurvive(level, x, y, z)) {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
level->removeTile(x, y, z);
level->updateNeighborsAt(x + 1, y, z, id);
level->updateNeighborsAt(x - 1, y, z, id);
level->updateNeighborsAt(x, y, z + 1, id);
@@ -114,76 +119,125 @@ void DiodeTile::neighborChanged(Level* level, int x, int y, int z, int type) {
return;
}
checkTickOnNeighbor(level, x, y, z, type);
}
void DiodeTile::checkTickOnNeighbor(Level* level, int x, int y, int z,
int type) {
int data = level->getData(x, y, z);
bool sourceOn = getSourceSignal(level, x, y, z, data);
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
if ((on && !sourceOn) || (!on && sourceOn)) {
level->addToTickNextTick(x, y, z, id, DELAYS[delay] * 2);
if (!isLocked(level, x, y, z, data)) {
bool sourceOn = shouldTurnOn(level, x, y, z, data);
if ((on && !sourceOn || !on && sourceOn) &&
!level->isTileToBeTickedAt(x, y, z, id)) {
int prio = -1;
// if the tile in front is a repeater, we prioritize this update
if (shouldPrioritize(level, x, y, z, data)) {
prio = -3;
} else if (on) {
prio = -2;
}
level->addToTickNextTick(x, y, z, id, getTurnOnDelay(data), prio);
}
}
}
bool DiodeTile::getSourceSignal(Level* level, int x, int y, int z, int data) {
int dir = getDirection(data);
switch (dir) {
case Direction::SOUTH:
return level->getSignal(x, y, z + 1, Facing::SOUTH) ||
(level->getTile(x, y, z + 1) == Tile::redStoneDust_Id &&
level->getData(x, y, z + 1) > 0);
case Direction::NORTH:
return level->getSignal(x, y, z - 1, Facing::NORTH) ||
(level->getTile(x, y, z - 1) == Tile::redStoneDust_Id &&
level->getData(x, y, z - 1) > 0);
case Direction::EAST:
return level->getSignal(x + 1, y, z, Facing::EAST) ||
(level->getTile(x + 1, y, z) == Tile::redStoneDust_Id &&
level->getData(x + 1, y, z) > 0);
case Direction::WEST:
return level->getSignal(x - 1, y, z, Facing::WEST) ||
(level->getTile(x - 1, y, z) == Tile::redStoneDust_Id &&
level->getData(x - 1, y, z) > 0);
}
bool DiodeTile::isLocked(LevelSource* level, int x, int y, int z, int data) {
return false;
}
// 4J-PB - Adding a TestUse for tooltip display
bool DiodeTile::TestUse() { return true; }
bool DiodeTile::shouldTurnOn(Level* level, int x, int y, int z, int data) {
return getInputSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE;
}
bool DiodeTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
int DiodeTile::getInputSignal(Level* level, int x, int y, int z, int data) {
int dir = getDirection(data);
int data = level->getData(x, y, z);
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK;
int xx = x + Direction::STEP_X[dir];
int zz = z + Direction::STEP_Z[dir];
int input = level->getSignal(xx, y, zz, Direction::DIRECTION_FACING[dir]);
level->setData(x, y, z, delay | (data & DIRECTION_MASK));
return true;
if (input >= Redstone::SIGNAL_MAX) return input;
return std::max(input, level->getTile(xx, y, zz) == Tile::redStoneDust_Id
? level->getData(xx, y, zz)
: Redstone::SIGNAL_NONE);
}
int DiodeTile::getAlternateSignal(LevelSource* level, int x, int y, int z,
int data) {
int dir = getDirection(data);
switch (dir) {
case Direction::SOUTH:
case Direction::NORTH:
return std::max(
getAlternateSignalAt(level, x - 1, y, z, Facing::WEST),
getAlternateSignalAt(level, x + 1, y, z, Facing::EAST));
case Direction::EAST:
case Direction::WEST:
return std::max(
getAlternateSignalAt(level, x, y, z + 1, Facing::SOUTH),
getAlternateSignalAt(level, x, y, z - 1, Facing::NORTH));
}
return Redstone::SIGNAL_NONE;
}
int DiodeTile::getAlternateSignalAt(LevelSource* level, int x, int y, int z,
int facing) {
int tile = level->getTile(x, y, z);
if (isAlternateInput(tile)) {
if (tile == Tile::redStoneDust_Id) {
return level->getData(x, y, z);
} else {
return level->getDirectSignal(x, y, z, facing);
}
}
return Redstone::SIGNAL_NONE;
}
bool DiodeTile::isSignalSource() { return true; }
void DiodeTile::setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<Mob> by) {
std::shared_ptr<LivingEntity> by,
std::shared_ptr<ItemInstance> itemInstance) {
int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3) + 2) % 4;
level->setData(x, y, z, dir);
level->setData(x, y, z, dir, Tile::UPDATE_ALL);
bool sourceOn = getSourceSignal(level, x, y, z, dir);
bool sourceOn = shouldTurnOn(level, x, y, z, dir);
if (sourceOn) {
level->addToTickNextTick(x, y, z, id, 1);
}
}
void DiodeTile::onPlace(Level* level, int x, int y, int z) {
level->updateNeighborsAt(x + 1, y, z, id);
level->updateNeighborsAt(x - 1, y, z, id);
level->updateNeighborsAt(x, y, z + 1, id);
level->updateNeighborsAt(x, y, z - 1, id);
level->updateNeighborsAt(x, y - 1, z, id);
level->updateNeighborsAt(x, y + 1, z, id);
updateNeighborsInFront(level, x, y, z);
}
void DiodeTile::updateNeighborsInFront(Level* level, int x, int y, int z) {
int dir = getDirection(level->getData(x, y, z));
if (dir == Direction::WEST) {
level->neighborChanged(x + 1, y, z, id);
level->updateNeighborsAtExceptFromFacing(x + 1, y, z, id, Facing::WEST);
}
if (dir == Direction::EAST) {
level->neighborChanged(x - 1, y, z, id);
level->updateNeighborsAtExceptFromFacing(x - 1, y, z, id, Facing::EAST);
}
if (dir == Direction::NORTH) {
level->neighborChanged(x, y, z + 1, id);
level->updateNeighborsAtExceptFromFacing(x, y, z + 1, id,
Facing::NORTH);
}
if (dir == Direction::SOUTH) {
level->neighborChanged(x, y, z - 1, id);
level->updateNeighborsAtExceptFromFacing(x, y, z - 1, id,
Facing::SOUTH);
}
}
void DiodeTile::destroy(Level* level, int x, int y, int z, int data) {
@@ -200,60 +254,37 @@ void DiodeTile::destroy(Level* level, int x, int y, int z, int data) {
bool DiodeTile::isSolidRender(bool isServerLevel) { return false; }
int DiodeTile::getResource(int data, Random* random, int playerBonusLevel) {
return Item::diode->id;
bool DiodeTile::isAlternateInput(int tile) {
Tile* tt = Tile::tiles[tile];
return tt != NULL && tt->isSignalSource();
}
void DiodeTile::animateTick(Level* level, int xt, int yt, int zt,
Random* random) {
if (!on) return;
int data = level->getData(xt, yt, zt);
int DiodeTile::getOutputSignal(LevelSource* level, int x, int y, int z,
int data) {
return Redstone::SIGNAL_MAX;
}
bool DiodeTile::isDiode(int id) {
return Tile::diode_off->isSameDiode(id) ||
Tile::comparator_off->isSameDiode(id);
}
bool DiodeTile::isSameDiode(int id) {
return id == getOnTile()->id || id == getOffTile()->id;
}
bool DiodeTile::shouldPrioritize(Level* level, int x, int y, int z, int data) {
int dir = getDirection(data);
double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2;
double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double xo = 0;
double zo = 0;
if (random->nextInt(2) == 0) {
// spawn on receiver
switch (dir) {
case Direction::SOUTH:
zo = -5.0f / 16.0f;
break;
case Direction::NORTH:
zo = 5.0f / 16.0f;
break;
case Direction::EAST:
xo = -5.0f / 16.0f;
break;
case Direction::WEST:
xo = 5.0f / 16.0f;
break;
}
} else {
// spawn on transmitter
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
switch (dir) {
case Direction::SOUTH:
zo = DiodeTile::DELAY_RENDER_OFFSETS[delay];
break;
case Direction::NORTH:
zo = -DiodeTile::DELAY_RENDER_OFFSETS[delay];
break;
case Direction::EAST:
xo = DiodeTile::DELAY_RENDER_OFFSETS[delay];
break;
case Direction::WEST:
xo = -DiodeTile::DELAY_RENDER_OFFSETS[delay];
break;
}
if (isDiode(level->getTile(x - Direction::STEP_X[dir], y,
z - Direction::STEP_Z[dir]))) {
int odata = level->getData(x - Direction::STEP_X[dir], y,
z - Direction::STEP_Z[dir]);
int odir = getDirection(odata);
return odir != dir;
}
level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0);
return false;
}
int DiodeTile::cloneTileId(Level* level, int x, int y, int z) {
return Item::diode_Id;
}
int DiodeTile::getTurnOffDelay(int data) { return getTurnOnDelay(data); }
bool DiodeTile::isMatching(int id) { return isSameDiode(id); }