TU19: merge Minecraft.World/Blocks

This commit is contained in:
Tropical
2026-03-21 15:52:50 -05:00
parent f25cd66f4d
commit 9b6046cb83
242 changed files with 8083 additions and 4657 deletions

View File

@@ -3,6 +3,7 @@
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.entity.projectile.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.inventory.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.world.level.tile.entity.h"
@@ -11,7 +12,10 @@
#include "../Headers/net.minecraft.h"
#include "../Entities/Mob.h"
DispenserTile::DispenserTile(int id) : EntityTile(id, Material::stone) {
BehaviorRegistry DispenserTile::REGISTRY =
BehaviorRegistry(new DefaultDispenseItemBehavior());
DispenserTile::DispenserTile(int id) : BaseEntityTile(id, Material::stone) {
random = new Random();
iconTop = NULL;
@@ -19,14 +23,10 @@ DispenserTile::DispenserTile(int id) : EntityTile(id, Material::stone) {
iconFrontVertical = NULL;
}
int DispenserTile::getTickDelay() { return 4; }
int DispenserTile::getResource(int data, Random* random, int playerBonusLevel) {
return Tile::dispenser_Id;
}
int DispenserTile::getTickDelay(Level* level) { return 4; }
void DispenserTile::onPlace(Level* level, int x, int y, int z) {
EntityTile::onPlace(level, x, y, z);
BaseEntityTile::onPlace(level, x, y, z);
recalcLockDir(level, x, y, z);
}
@@ -45,7 +45,7 @@ void DispenserTile::recalcLockDir(Level* level, int x, int y, int z) {
if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
level->setData(x, y, z, lockDir);
level->setData(x, y, z, lockDir, Tile::UPDATE_CLIENTS);
}
Icon* DispenserTile::getTexture(int face, int data) {
@@ -97,68 +97,53 @@ bool DispenserTile::use(Level* level, int x, int y, int z,
return true;
}
void DispenserTile::fireArrow(Level* level, int x, int y, int z,
Random* random) {
const int lockDir = level->getData(x, y, z);
// const float power = 1.1f;
const int accuracy = 6;
// bool bLaunched=true;
int xd = 0, zd = 0;
if (lockDir == Facing::SOUTH) {
zd = 1;
} else if (lockDir == Facing::NORTH) {
zd = -1;
} else if (lockDir == Facing::EAST) {
xd = 1;
} else {
xd = -1;
}
void DispenserTile::dispenseFrom(Level* level, int x, int y, int z) {
BlockSourceImpl source(level, x, y, z);
std::shared_ptr<DispenserTileEntity> trap =
std::dynamic_pointer_cast<DispenserTileEntity>(
level->getTileEntity(x, y, z));
if (trap != NULL) {
int slot = trap->getRandomSlot();
std::dynamic_pointer_cast<DispenserTileEntity>(source.getEntity());
if (trap == NULL) return;
if (slot < 0) {
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
} else {
double xp = x + xd * 0.6 + 0.5;
double yp = y + 0.5;
double zp = z + zd * 0.6 + 0.5;
std::shared_ptr<ItemInstance> item = trap->getItem(slot);
int result = dispenseItem(trap, level, item, random, x, y, z, xd,
zd, xp, yp, zp);
if (result == REMOVE_ITEM) {
trap->removeItem(slot, 1);
} else if (result == DISPENSE_ITEM) {
item = trap->removeItem(slot, 1);
throwItem(level, item, random, accuracy, xd, zd, xp, yp, zp);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
}
int slot = trap->getRandomSlot();
if (slot < 0) {
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
} else {
std::shared_ptr<ItemInstance> item = trap->getItem(slot);
DispenseItemBehavior* behavior = getDispenseMethod(item);
level->levelEvent(LevelEvent::PARTICLES_SHOOT, x, y, z,
(xd + 1) + (zd + 1) * 3);
if (behavior != DispenseItemBehavior::NOOP) {
std::shared_ptr<ItemInstance> leftOver =
behavior->dispense(&source, item);
trap->setItem(slot, leftOver->count == 0 ? nullptr : leftOver);
}
}
}
DispenseItemBehavior* DispenserTile::getDispenseMethod(
std::shared_ptr<ItemInstance> item) {
return REGISTRY.get(item->getItem());
}
void DispenserTile::neighborChanged(Level* level, int x, int y, int z,
int type) {
if (type > 0 && Tile::tiles[type]->isSignalSource()) {
bool signal = level->hasNeighborSignal(x, y, z) ||
level->hasNeighborSignal(x, y + 1, z);
if (signal) {
level->addToTickNextTick(x, y, z, this->id, getTickDelay());
}
bool signal = level->hasNeighborSignal(x, y, z) ||
level->hasNeighborSignal(x, y + 1, z);
int data = level->getData(x, y, z);
bool isTriggered = (data & TRIGGER_BIT) != 0;
if (signal && !isTriggered) {
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
level->setData(x, y, z, data | TRIGGER_BIT, UPDATE_NONE);
} else if (!signal && isTriggered) {
level->setData(x, y, z, data & ~TRIGGER_BIT, UPDATE_NONE);
}
}
void DispenserTile::tick(Level* level, int x, int y, int z, Random* random) {
if (!level->isClientSide && (level->hasNeighborSignal(x, y, z) ||
level->hasNeighborSignal(x, y + 1, z))) {
fireArrow(level, x, y, z, random);
if (!level->isClientSide) // && (level.hasNeighborSignal(x, y, z) ||
// level.hasNeighborSignal(x, y + 1, z)))
{
dispenseFrom(level, x, y, z);
}
}
@@ -167,13 +152,17 @@ std::shared_ptr<TileEntity> DispenserTile::newTileEntity(Level* level) {
}
void DispenserTile::setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<Mob> by) {
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
std::shared_ptr<LivingEntity> by,
std::shared_ptr<ItemInstance> itemInstance) {
int dir = PistonBaseTile::getNewFacing(level, x, y, z, by);
if (dir == 0) level->setData(x, y, z, Facing::NORTH);
if (dir == 1) level->setData(x, y, z, Facing::EAST);
if (dir == 2) level->setData(x, y, z, Facing::SOUTH);
if (dir == 3) level->setData(x, y, z, Facing::WEST);
level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
if (itemInstance->hasCustomHoverName()) {
std::dynamic_pointer_cast<DispenserTileEntity>(
level->getTileEntity(x, y, z))
->setCustomName(itemInstance->getHoverName());
}
}
void DispenserTile::onRemove(Level* level, int x, int y, int z, int id,
@@ -216,340 +205,29 @@ void DispenserTile::onRemove(Level* level, int x, int y, int z, int id,
container->setItem(i, nullptr);
}
}
level->updateNeighbourForOutputSignal(x, y, z, id);
}
EntityTile::onRemove(level, x, y, z, id, data);
BaseEntityTile::onRemove(level, x, y, z, id, data);
}
void DispenserTile::throwItem(Level* level, std::shared_ptr<ItemInstance> item,
Random* random, int accuracy, int xd, int zd,
double xp, double yp, double zp) {
std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>(
new ItemEntity(level, xp, yp - 0.3, zp, item));
Position* DispenserTile::getDispensePosition(BlockSource* source) {
FacingEnum* facing = getFacing(source->getData());
double pow = random->nextDouble() * 0.1 + 0.2;
itemEntity->xd = xd * pow;
itemEntity->yd = .2f;
itemEntity->zd = zd * pow;
double originX = source->getX() + 0.7 * facing->getStepX();
double originY = source->getY() + 0.7 * facing->getStepY();
double originZ = source->getZ() + 0.7 * facing->getStepZ();
itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy;
level->addEntity(itemEntity);
return new PositionImpl(originX, originY, originZ);
}
int DispenserTile::dispenseItem(std::shared_ptr<DispenserTileEntity> trap,
Level* level,
std::shared_ptr<ItemInstance> item,
Random* random, int x, int y, int z, int xd,
int zd, double xp, double yp, double zp) {
float power = 1.1f;
int accuracy = 6;
// 4J-PB - moved to a switch
switch (item->id) {
case Item::arrow_Id: {
int currentProjectiles =
level->countInstanceOf(eTYPE_PROJECTILE, false);
if (currentProjectiles <
Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
std::shared_ptr<Arrow> arrow =
std::shared_ptr<Arrow>(new Arrow(level, xp, yp, zp));
arrow->shoot(xd, .1f, zd, power, (float)accuracy);
arrow->pickup = Arrow::PICKUP_ALLOWED;
level->addEntity(arrow);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
} else {
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get
// flooded with them when people have automatic dispensers for
// spawn eggs
return LEAVE_ITEM;
}
} break;
case Item::egg_Id: {
int currentProjectiles =
level->countInstanceOf(eTYPE_PROJECTILE, false);
if (currentProjectiles <
Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
std::shared_ptr<ThrownEgg> egg = std::shared_ptr<ThrownEgg>(
new ThrownEgg(level, xp, yp, zp));
egg->shoot(xd, .1f, zd, power, (float)accuracy);
level->addEntity(egg);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
} else {
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get
// flooded with them when people have automatic dispensers for
// spawn eggs
return LEAVE_ITEM;
}
} break;
case Item::snowBall_Id: {
int currentProjectiles =
level->countInstanceOf(eTYPE_PROJECTILE, false);
if (currentProjectiles <
Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
std::shared_ptr<Snowball> snowball =
std::shared_ptr<Snowball>(new Snowball(level, xp, yp, zp));
snowball->shoot(xd, .1f, zd, power, (float)accuracy);
level->addEntity(snowball);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
} else {
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get
// flooded with them when people have automatic dispensers for
// spawn eggs
return LEAVE_ITEM;
}
} break;
case Item::potion_Id: {
int currentProjectiles =
level->countInstanceOf(eTYPE_PROJECTILE, false);
if (currentProjectiles <
Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
if (PotionItem::isThrowable(item->getAuxValue())) {
std::shared_ptr<ThrownPotion> potion =
std::shared_ptr<ThrownPotion>(new ThrownPotion(
level, xp, yp, zp, item->getAuxValue()));
potion->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
level->addEntity(potion);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
} else {
std::shared_ptr<ItemEntity> itemEntity =
std::shared_ptr<ItemEntity>(
new ItemEntity(level, xp, yp - 0.3, zp, item));
double pow = random->nextDouble() * 0.1 + 0.2;
itemEntity->xd = xd * pow;
itemEntity->yd = .2f;
itemEntity->zd = zd * pow;
itemEntity->xd +=
(random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->yd +=
(random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->zd +=
(random->nextGaussian()) * 0.0075f * accuracy;
level->addEntity(itemEntity);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
}
return REMOVE_ITEM;
} else {
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get
// flooded with them when people have automatic dispensers for
// spawn eggs
return LEAVE_ITEM;
}
} break;
case Item::expBottle_Id: {
int currentProjectiles =
level->countInstanceOf(eTYPE_PROJECTILE, false);
if (currentProjectiles <
Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
std::shared_ptr<ThrownExpBottle> expBottle =
std::shared_ptr<ThrownExpBottle>(
new ThrownExpBottle(level, xp, yp, zp));
expBottle->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
level->addEntity(expBottle);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
} else {
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get
// flooded with them when people have automatic dispensers for
// spawn eggs
return LEAVE_ITEM;
}
} break;
case Item::fireball_Id: // TU9
{
int currentFireballs =
level->countInstanceOf(eTYPE_SMALL_FIREBALL, true);
if (currentFireballs <
Level::MAX_DISPENSABLE_FIREBALLS) // 4J - added limit
{
std::shared_ptr<SmallFireball> fireball =
std::shared_ptr<SmallFireball>(
new SmallFireball(level, xp + xd * .3, yp, zp + zd * .3,
xd + random->nextGaussian() * .05,
random->nextGaussian() * .05,
zd + random->nextGaussian() * .05));
level->addEntity(fireball);
level->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, x, y, z, 0);
return REMOVE_ITEM;
} else {
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get
// flooded with them when people have automatic dispensers for
// spawn eggs
return LEAVE_ITEM;
}
} break;
case Item::monsterPlacer_Id: {
int iResult = 0;
// MonsterPlacerItem *spawnEgg = (MonsterPlacerItem
// *)item->getItem();
std::shared_ptr<Entity> newEntity = MonsterPlacerItem::canSpawn(
item->getAuxValue(), level, &iResult);
std::shared_ptr<Mob> mob =
std::dynamic_pointer_cast<Mob>(newEntity);
if (mob != NULL) {
// 4J-PB - Changed the line below slightly since mobs were
// sticking to the dispenser rather than dropping down when
// fired
mob->moveTo(xp + xd * 0.4, yp - 0.3, zp + zd * 0.4,
level->random->nextFloat() * 360, 0);
mob->finalizeMobSpawn();
level->addEntity(mob);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
} else {
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get
// flooded with them when people have automatic dispensers for
// spawn eggs
return LEAVE_ITEM;
}
} break;
case Item::bucket_lava_Id:
case Item::bucket_water_Id: {
BucketItem* pBucket = (BucketItem*)item->getItem();
if (pBucket->emptyBucket(level, x, y, z, x + xd, y, z + zd)) {
item->id = Item::bucket_empty_Id;
item->count = 1;
return LEAVE_ITEM;
}
return DISPENSE_ITEM;
} break;
case Item::bucket_empty_Id: {
int xt = x + xd;
int zt = z + zd;
Material* pMaterial = level->getMaterial(xt, y, zt);
int data = level->getData(xt, y, zt);
if (pMaterial == Material::water && data == 0) {
level->setTile(xt, y, zt, 0);
if (--item->count == 0) {
item->id = Item::bucket_water_Id;
item->count = 1;
} else if (trap->addItem(std::shared_ptr<ItemInstance>(
new ItemInstance(Item::bucket_water))) < 0) {
throwItem(level,
std::shared_ptr<ItemInstance>(
new ItemInstance(Item::bucket_water)),
random, 6, xd, zd, xp, yp, zp);
}
return LEAVE_ITEM;
} else if (pMaterial == Material::lava && data == 0) {
level->setTile(xt, y, zt, 0);
if (--item->count == 0) {
item->id = Item::bucket_lava_Id;
item->count = 1;
} else if (trap->addItem(std::shared_ptr<ItemInstance>(
new ItemInstance(Item::bucket_lava))) < 0) {
throwItem(level,
std::shared_ptr<ItemInstance>(
new ItemInstance(Item::bucket_lava)),
random, 6, xd, zd, xp, yp, zp);
}
return LEAVE_ITEM;
}
return DISPENSE_ITEM;
}
break;
// TU12
case Item::minecart_Id:
case Item::minecart_chest_Id:
case Item::minecart_furnace_Id: {
xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
if (RailTile::isRail(level, x + xd, y, z + zd)) {
yp = y + 0.5f;
} else if (level->isEmptyTile(x + xd, y, z + zd) &&
RailTile::isRail(level, x + xd, y - 1, z + zd)) {
yp = y - 0.5f;
} else {
return DISPENSE_ITEM;
}
if (level->countInstanceOf(eTYPE_MINECART, true) <
Level::MAX_CONSOLE_MINECARTS) // 4J - added limit
{
std::shared_ptr<Minecart> minecart = std::shared_ptr<Minecart>(
new Minecart(level, xp, yp, zp,
((MinecartItem*)item->getItem())->type));
level->addEntity(minecart);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
return REMOVE_ITEM;
} else {
return DISPENSE_ITEM;
}
} break;
case Item::boat_Id: {
bool bLaunchBoat = false;
xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
if (level->getMaterial(x + xd, y, z + zd) == Material::water) {
bLaunchBoat = true;
yp = y + 1.0f;
} else if (level->isEmptyTile(x + xd, y, z + zd) &&
level->getMaterial(x + xd, y - 1, z + zd) ==
Material::water) {
bLaunchBoat = true;
yp = y;
}
// check the limit on boats
if (bLaunchBoat && level->countInstanceOf(eTYPE_BOAT, true) <
Level::MAX_XBOX_BOATS) // 4J - added limit
{
std::shared_ptr<Boat> boat =
std::shared_ptr<Boat>(new Boat(level, xp, yp, zp));
level->addEntity(boat);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
return REMOVE_ITEM;
} else {
return DISPENSE_ITEM;
}
} break;
}
return DISPENSE_ITEM;
FacingEnum* DispenserTile::getFacing(int data) {
return FacingEnum::fromData(data & FACING_MASK);
}
bool DispenserTile::hasAnalogOutputSignal() { return true; }
int DispenserTile::getAnalogOutputSignal(Level* level, int x, int y, int z,
int dir) {
return AbstractContainerMenu::getRedstoneSignalFromContainer(
std::dynamic_pointer_cast<Container>(level->getTileEntity(x, y, z)));
}