TU19: merge Minecraft.World/Blocks

This commit is contained in:
Tropical
2026-03-21 15:52:50 -05:00
parent f25cd66f4d
commit 9b6046cb83
242 changed files with 8083 additions and 4657 deletions

View File

@@ -38,14 +38,14 @@ Icon* FarmTile::getTexture(int face, int data) {
void FarmTile::tick(Level* level, int x, int y, int z, Random* random) {
if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z)) {
level->setData(x, y, z, 7);
level->setData(x, y, z, 7, Tile::UPDATE_CLIENTS);
} else {
int moisture = level->getData(x, y, z);
if (moisture > 0) {
level->setData(x, y, z, moisture - 1);
level->setData(x, y, z, moisture - 1, Tile::UPDATE_CLIENTS);
} else {
if (!isUnderCrops(level, x, y, z)) {
level->setTile(x, y, z, Tile::dirt_Id);
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
}
@@ -58,12 +58,17 @@ void FarmTile::fallOn(Level* level, int x, int y, int z,
// the client based on random values!
if (!level->isClientSide &&
level->random->nextFloat() < (fallDistance - .5f)) {
// Fix for #60547 - TU7: Content: Gameplay: Players joining a game can
// destroy crops even with Trust Players option disabled.
std::shared_ptr<Player> player =
std::dynamic_pointer_cast<Player>(entity);
if (player == NULL || player->isAllowedToMine())
level->setTile(x, y, z, Tile::dirt_Id);
if (entity->instanceof(eTYPE_PLAYER)) {
std::shared_ptr<Player> player =
std::dynamic_pointer_cast<Player>(entity);
if (!player->isAllowedToMine()) {
return;
}
} else if (!level->getGameRules()->getBoolean(
GameRules::RULE_MOBGRIEFING)) {
return;
}
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
@@ -72,7 +77,7 @@ bool FarmTile::isUnderCrops(Level* level, int x, int y, int z) {
for (int xx = x - r; xx <= x + r; xx++)
for (int zz = z - r; zz <= z + r; zz++) {
int tile = level->getTile(xx, y + 1, zz);
if (tile == Tile::crops_Id || tile == Tile::melonStem_Id ||
if (tile == Tile::wheat_Id || tile == Tile::melonStem_Id ||
tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id ||
tile == Tile::carrots_Id) {
return true;
@@ -96,7 +101,7 @@ void FarmTile::neighborChanged(Level* level, int x, int y, int z, int type) {
Tile::neighborChanged(level, x, y, z, type);
Material* above = level->getMaterial(x, y + 1, z);
if (above->isSolid()) {
level->setTile(x, y, z, Tile::dirt_Id);
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}