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TU19: merge Minecraft.World/Blocks
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109
Minecraft.World/Blocks/RepeaterTile.cpp
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109
Minecraft.World/Blocks/RepeaterTile.cpp
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#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.redstone.h"
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#include "RepeaterTile.h"
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const double RepeaterTile::DELAY_RENDER_OFFSETS[4] = {
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-1.0f / 16.0f, 1.0f / 16.0f, 3.0f / 16.0f, 5.0f / 16.0f};
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const int RepeaterTile::DELAYS[4] = {1, 2, 3, 4};
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RepeaterTile::RepeaterTile(int id, bool on) : DiodeTile(id, on) {}
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bool RepeaterTile::use(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player, int clickedFace,
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float clickX, float clickY, float clickZ,
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bool soundOnly) {
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if (soundOnly) return false;
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int data = level->getData(x, y, z);
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int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
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delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK;
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level->setData(x, y, z, delay | (data & DIRECTION_MASK), Tile::UPDATE_ALL);
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return true;
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}
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int RepeaterTile::getTurnOnDelay(int data) {
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return DELAYS[(data & DELAY_MASK) >> DELAY_SHIFT] * 2;
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}
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DiodeTile* RepeaterTile::getOnTile() { return Tile::diode_on; }
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DiodeTile* RepeaterTile::getOffTile() { return Tile::diode_off; }
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int RepeaterTile::getResource(int data, Random* random, int playerBonusLevel) {
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return Item::repeater_Id;
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}
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int RepeaterTile::cloneTileId(Level* level, int x, int y, int z) {
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return Item::repeater_Id;
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}
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int RepeaterTile::getRenderShape() { return SHAPE_REPEATER; }
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bool RepeaterTile::isLocked(LevelSource* level, int x, int y, int z, int data) {
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return getAlternateSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE;
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}
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bool RepeaterTile::isAlternateInput(int tile) { return isDiode(tile); }
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void RepeaterTile::animateTick(Level* level, int xt, int yt, int zt,
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Random* random) {
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if (!on) return;
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int data = level->getData(xt, yt, zt);
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int dir = getDirection(data);
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double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
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double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2;
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double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
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double xo = 0;
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double zo = 0;
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if (random->nextInt(2) == 0) {
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// spawn on receiver
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switch (dir) {
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case Direction::SOUTH:
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zo = -5.0f / 16.0f;
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break;
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case Direction::NORTH:
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zo = 5.0f / 16.0f;
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break;
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case Direction::EAST:
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xo = -5.0f / 16.0f;
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break;
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case Direction::WEST:
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xo = 5.0f / 16.0f;
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break;
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}
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} else {
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// spawn on transmitter
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int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
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switch (dir) {
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case Direction::SOUTH:
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zo = DELAY_RENDER_OFFSETS[delay];
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break;
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case Direction::NORTH:
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zo = -DELAY_RENDER_OFFSETS[delay];
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break;
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case Direction::EAST:
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xo = DELAY_RENDER_OFFSETS[delay];
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break;
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case Direction::WEST:
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xo = -DELAY_RENDER_OFFSETS[delay];
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break;
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}
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}
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level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0);
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}
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void RepeaterTile::onRemove(Level* level, int x, int y, int z, int id,
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int data) {
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DiodeTile::onRemove(level, x, y, z, id, data);
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updateNeighborsInFront(level, x, y, z);
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}
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bool RepeaterTile::TestUse() { return true; }
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