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synced 2026-07-04 01:55:59 +00:00
TU19: merge Minecraft.World/Blocks
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@@ -1,6 +1,7 @@
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#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.entity.item.h"
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#include "../Headers/net.minecraft.world.entity.projectile.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Headers/net.minecraft.world.h"
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#include "../Headers/net.minecraft.h"
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@@ -24,23 +25,22 @@ void TntTile::onPlace(Level* level, int x, int y, int z) {
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if (level->hasNeighborSignal(x, y, z) &&
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app.GetGameHostOption(eGameHostOption_TNT)) {
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destroy(level, x, y, z, EXPLODE_BIT);
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level->setTile(x, y, z, 0);
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level->removeTile(x, y, z);
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}
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}
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void TntTile::neighborChanged(Level* level, int x, int y, int z, int type) {
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if (type > 0 && Tile::tiles[type]->isSignalSource()) {
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if (level->hasNeighborSignal(x, y, z) &&
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app.GetGameHostOption(eGameHostOption_TNT)) {
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destroy(level, x, y, z, EXPLODE_BIT);
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level->setTile(x, y, z, 0);
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}
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if (level->hasNeighborSignal(x, y, z) &&
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app.GetGameHostOption(eGameHostOption_TNT)) {
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destroy(level, x, y, z, EXPLODE_BIT);
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level->removeTile(x, y, z);
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}
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}
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int TntTile::getResourceCount(Random* random) { return 1; }
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void TntTile::wasExploded(Level* level, int x, int y, int z) {
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void TntTile::wasExploded(Level* level, int x, int y, int z,
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Explosion* explosion) {
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// 4J - added - don't every create on the client, I think this must be the
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// cause of a bug reported in the java version where white tnts are created
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// in the network game
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@@ -53,7 +53,8 @@ void TntTile::wasExploded(Level* level, int x, int y, int z) {
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if (level->newPrimedTntAllowed() &&
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app.GetGameHostOption(eGameHostOption_TNT)) {
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std::shared_ptr<PrimedTnt> primed = std::shared_ptr<PrimedTnt>(
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new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f));
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new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f,
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explosion->getSourceMob()));
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primed->life =
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level->random->nextInt(primed->life / 4) + primed->life / 8;
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level->addEntity(primed);
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@@ -61,6 +62,11 @@ void TntTile::wasExploded(Level* level, int x, int y, int z) {
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}
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void TntTile::destroy(Level* level, int x, int y, int z, int data) {
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destroy(level, x, y, z, data, nullptr);
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}
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void TntTile::destroy(Level* level, int x, int y, int z, int data,
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std::shared_ptr<LivingEntity> source) {
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if (level->isClientSide) return;
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if ((data & EXPLODE_BIT) == 1) {
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@@ -68,9 +74,9 @@ void TntTile::destroy(Level* level, int x, int y, int z, int data) {
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if (level->newPrimedTntAllowed() &&
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app.GetGameHostOption(eGameHostOption_TNT)) {
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std::shared_ptr<PrimedTnt> tnt = std::shared_ptr<PrimedTnt>(
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new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f));
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new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f, source));
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level->addEntity(tnt);
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level->playSound(tnt, eSoundType_RANDOM_FUSE, 1, 1.0f);
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level->playEntitySound(tnt, eSoundType_RANDOM_FUSE, 1, 1.0f);
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}
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}
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}
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@@ -83,8 +89,9 @@ bool TntTile::use(Level* level, int x, int y, int z,
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if (soundOnly) return false;
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if (player->getSelectedItem() != NULL &&
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player->getSelectedItem()->id == Item::flintAndSteel_Id) {
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destroy(level, x, y, z, EXPLODE_BIT);
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level->setTile(x, y, z, 0);
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destroy(level, x, y, z, EXPLODE_BIT, player);
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level->removeTile(x, y, z);
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player->getSelectedItem()->hurtAndBreak(1, player);
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return true;
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}
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return Tile::use(level, x, y, z, player, clickedFace, clickX, clickY,
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@@ -94,22 +101,22 @@ bool TntTile::use(Level* level, int x, int y, int z,
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void TntTile::entityInside(Level* level, int x, int y, int z,
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std::shared_ptr<Entity> entity) {
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if (entity->GetType() == eTYPE_ARROW && !level->isClientSide) {
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// 4J Stu - Don't need to cast this
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// std::shared_ptr<Arrow> arrow =
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// std::dynamic_pointer_cast<Arrow>(entity);
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if (entity->isOnFire()) {
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destroy(level, x, y, z, EXPLODE_BIT);
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level->setTile(x, y, z, 0);
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std::shared_ptr<Arrow> arrow =
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std::dynamic_pointer_cast<Arrow>(entity);
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destroy(level, x, y, z, EXPLODE_BIT,
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arrow->owner->instanceof(eTYPE_LIVINGENTITY)
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? std::dynamic_pointer_cast<LivingEntity>(arrow->owner)
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: nullptr);
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level->removeTile(x, y, z);
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}
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}
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}
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std::shared_ptr<ItemInstance> TntTile::getSilkTouchItemInstance(int data) {
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return nullptr;
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}
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void TntTile::registerIcons(IconRegister* iconRegister) {
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icon = iconRegister->registerIcon(L"tnt_side");
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iconTop = iconRegister->registerIcon(L"tnt_top");
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iconBottom = iconRegister->registerIcon(L"tnt_bottom");
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}
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}
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bool TntTile::dropFromExplosion(Explosion* explosion) { return false; }
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