Remove Win32 callback types from common UI scenes

This commit is contained in:
notmatthewbeshay
2026-03-10 22:36:38 +11:00
parent 80f1a8d1b5
commit 9daa8f9c1a
4 changed files with 10 additions and 10 deletions

View File

@@ -281,7 +281,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
{
int primaryPad = ProfileManager.GetPrimaryPad();
int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL;
int (*signInReturnedFunc) (void *,const bool, const int iPad) = NULL;
switch((int)controlId)
{
@@ -1042,7 +1042,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void *
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL;
int (*signInReturnedFunc) (void *,const bool, const int iPad) = NULL;
// 4J-PB - Check if there is a patch for the game
pClass->m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());
@@ -1131,7 +1131,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_Leaderboards(vo
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL;
int (*signInReturnedFunc) (void *,const bool, const int iPad) = NULL;
// 4J-PB - Check if there is a patch for the game
pClass->m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());