Use standard thumbnail types in save list data

This commit is contained in:
notmatthewbeshay
2026-03-10 21:33:28 +11:00
parent ca72052b4c
commit 9e20f8007f
4 changed files with 9 additions and 7 deletions

View File

@@ -14,7 +14,7 @@ int UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(LPVOID lpPar
if(pbThumbnail && dwThumbnailBytes)
{
pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = new BYTE[dwThumbnailBytes];
pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = new std::uint8_t[dwThumbnailBytes];
memcpy(pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData, pbThumbnail, dwThumbnailBytes);
pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = dwThumbnailBytes;
}
@@ -500,4 +500,4 @@ int UIScene_InGameSaveManagementMenu::DeleteSaveDataReturned(LPVOID lpParam,bool
bool UIScene_InGameSaveManagementMenu::hasFocus(int iPad)
{
return bHasFocus && (iPad == m_iPad || m_iPad == XUSER_INDEX_ANY);
}
}